Around AOTF ×

Platforms
More

Community

Critics Rip Steel Battalion for Kinect

by Bill Hess on June 19, 2012


The first hardcore Kinect title has arrived for the Xbox 360 with Steel Battalion: Heavy Armor, but Capcom’s motion-controlled efforts have fallen flat with critics.  Glaring problems with the motion controls seem to be the major gripes that most reviewers have had.  Here are a selection of reviews that arrived following the game’s launch earlier this morning. You can find our review of Steel Battalion: Heavy Armor for the Xbox 360, here.

Steel Battalion has unfairly been swept aside in the same fashion as by many before – Electronic TheaterElectronic Theater – 78/100 – Steel Battalion: Heavy Armor has unfairly been swept aside in the same fashion by many before it’s even had a chance to prove itself, but now that it has Capcom’s confidence in From Software has clearly been well placed. Steel Battalion: Heavy Armor is to be appreciated as a new mech title from a development studio well versed in the genre, taken to new heights with the inclusion of motion-controls. If Steel Battalion: Heavy Armor is a sign of things to come for core gamers, then the future of motion-control gaming could well live-up to the promises it made way back in 2006.

The Controller Online – 70/100 – Under some really shoddy Kinect controls, Steel Battalion: Heavy Armor is hiding a great game. An intense, mature and very well told story teams up with strategic gameplay in a way that makes you want to keep playing. No matter how many times I threw my hands up in frustration and cursed the Kinect, as my VT exploded around me, I still wanted to play. If there were an option to disable the Kinect controls I would have no trouble recommending Heavy Armor. As it stands, I’m torn.

OXM UK – 70/100 – The new Steel Battalion is going to divide people, in case you hadn’t guessed. Some players will choke on the interfacial blunders, gag at the sporadically entertaining missions and walk away calling it the worst game ever. Others, however, will regard even the flaws as a thrown gauntlet. For years, Kinect nay-sayers have lamented the shortage of challenging motion-sensitive titles, yet complained in the same breath that motion controls are too much bother. From Software’s latest exposes the hypocrisy of that standpoint in one, bone-shattering gesture.

Digital Spy – 60/100 – Steel Battalion: Heavy Armor is the first genuine hardcore Kinect game, something that makes it so much more appealing. Despite some flashy visuals and a hard as nails single-player mode, there’s a sense that Heavy Armor would be a little dull if played exclusively with a controller. The use of Kinect makes it a much more immersive experience and adds an extra few layers of depth. The difficulty level won’t be to everybody’s taste, and the controls take some getting used to, but if you’ve got Kinect and want to test your mettle, Steel Battalion: Heavy Armor is the game for you.

Joystiq – 40/100 – There are worthwhile ideas in Steel Battalion: Heavy Armor, and those hoping to glimpse the possibilities of Kinect should definitely try it, but I can’t in good conscience wholly recommend it.

There are worthwhile ideas in Steel Battalion: Heavy Armor, and those hoping to glimpse the possibilities of Kinect should definitely try it – JoystiqGames Radar – 30/100 – Probably the most unpardonable sin here is that there is nothing in Steel Battalion that can’t be pulled off a hundred times better with a controller. We mentally mapped out the control scheme – lowering the periscope, looking around the cockpit, standing up and looking out the hatch – and ended up with a couple of buttons to spare. So it’s worth then asking, what’s the point of the Kinect controls?

Game Informer 30/100 – Heavy Armor’s retro-future setting lends itself to a few cool moments, such as a section where your squad has to navigate through a damaged tunnel. If you fire off too many errant shots during battles against the Asian Empire, the tunnel collapses and the mission is over. You’ll travel the globe during the campaign, though these changes of scenery (and the variety of missions, which also include convoy escorts and quiet stretches based on sheer navigation) don’t fundamentally fix Heavy Armor’s fatal flaws.

The Verge – 10/100 – For what it’s worth, I’ve never had problems like this with a Kinect game. I reviewed bothThe Gunstringer and Kinect Star Wars and though the former made far better use of the tech than the latter, that had everything to do with design and nothing to do with technology. From Software has built a Kinect game around sitting and small gestures, and those happen to be the two things Kinect is just the worst at (though to be fair, I’ve never heard its singing voice or tasted its cooking).

Kotaku – 0/100 –  The best Kinect games so far have mined the cognitive dissonance inherent to controlling games with the Xbox 360’s motion-sensing peripheral. With The Gunstringer, it was turning your gestures into the vengeance of a bad-tempered, undead cowboy puppet. And in Child of Eden, your swipes, pushes and claps opened up a beautiful, hallucinatory mindscape that grew ever more trippy and lush. Those games took the silliness of standing in front of a fancy camera and waving your hands to play a game and made you feel either ornery or awash in sensation. Steel Battalion: Heavy Armor takes that silliness and makes the player feel like the butt of a joke. No one gets a medal for delivering that kind of game.

Say Something
  • Allen

    I thought Blackwater was the first core Kinect game…or did it flop so bad that they are trying to sweep that under the carpet? Looks like this will be added to that

    Don’t get pissy with me for stating the truth. It goes RIGHT IN LINE with what I always say. Kinect is laggy, misreading command garbage and is directly responsible for no good games on 360 for 3 years running.

    Move is not a Wii wanna be, Move is what Wii should have been. I do give props to Nintendo but if you ever compare the two you would never call it a Wii wanna be again. Move is perfect, 1:1 movement ratio, 3D and buttons. It has had core games since launch and a hell of a lot of great family games and it has not affected the core exclusives from Sony rather it has added to them.

    • Brevs

      I love reading all of the articles websites post about how great the move is and how many original titles are coming out for it. OH wait, there hasn’t been sh*t since its release. At least microsoft is TRYING something with the Kinect. The Kinect goes much further than just games, and you saw that highlight at E3. Please stop being so ignorant. You know DEEP down inside you that Move is just a copy of Wii, the only reason why it is “better” is because it had 3 more years than the wii.

    • Allen

      Apparenlty you try not to find out what Move has going for it. Games like Unfinished Swan looks awesome to me.

      First off Start the Party is a hell of a lot of fun for the entire family or a late night drinking party, this game also shows off how great a sword fighting game is on move.

      But what I like most is the move support in games (being optional, not forced into motion gaming). which there has been a hell of a lot of. Especially in shooters – the sharp shooter is a clear advantage above the controller.

      What I mean by that is Kinect came and you get no exclusives. Move came yet we still get huge list of great exclusives each and every year.

      Counter Strike Global Offensive
      The Fight Lights Out;
      Playstation Move Heroes;
      Time Crisis;
      The Shoot;
      Sourcery;
      Start The Party;
      Killzone 3;
      Resistance 3;
      MAG ;
      MLB The Show Tiger Woods PGA Tour ;
      Tron ;
      NBA 2K11 ;
      Goldeneye 007

      & a hell of a lot more

      http://en.wikipedia.org/wiki/List_of_PlayStation_Move_games

    • Ignorance LVL: Allen

      Nice idiot. Most of those games dont even integrate MOVE requirement.

      Gety your thumb out of your ass idiot.

    • Allen

      LMAO, What Ignornat? Dude ha ha ha. Damn I had no idea you were that stupid. Did you even read it?

  • Brevs

    LOL most of these are just integrating Move into a game that has already been released. That isnt original at all. That is just throwing their product into something so they can say they have actually done well with the Move.

    • Allen

      That’s what I was saying. Motion gaming isn’t for everyone and Sony didn’t fk their core customers like Xbox did by releasing all nothing but move games. There are only a handful that make you use the motion controls, others it’s an option for those that want it.

      Unlike Xbox that dropped just about ever core exlusive for a bunch of laggy misreading command kinect games.

  • Frank

    I had fun when I had my 360, but I’m glad I got rid of it. After M$ completely ditched their original Xbox owners after the 360 released, it seems as if they’ve already done since the Kinect came out. Releasing crap like this and one good exclusive a year and still yet, people gobble them up. Amazing how idiotic people are.

Related Popular Kinect Content