Why Call of Duty: Ghosts changes can’t be too drastic

The Call of Duty franchise is perpetually stuck between a rock and a hard place. The shooter is immensely popular,...

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The Call of Duty franchise is perpetually stuck between a rock and a hard place. The shooter is immensely popular, yet there are many that would like to see more “innovation” in the game as it sees year after year releases to increasing demand from fans. Popularity of the shooter series skyrocketed this generation, making Activision the biggest winner of all publishers. But with all that cash they’re making, why don’t we see more innovation from Call of Duty?

We sort of stay with what we have perfected, says Rubin

Well the answer is pretty simple, and Infinity Ward’s Mark Rubin recently sat down to discuss the problem that Activision, Infinity Ward, and Treyarch faces year after year.

“You can’t change the rules too much,” said Rubin in an interview with PSM. “You have to sort of live within the boundaries that you created for yourself. Other games can do that. They can do and go try out other new features and that’s totally cool because as a gamer I like to play a lot of games. So I’ll go out and play that open-ended open-world type game and I love it… I think we sort of stay with what we have perfected – that sort of cinematic immersive experience. We are going to stick with that.”

That said, I doubt we’ll be seeing sweeping changes that make Call of Duty: Ghosts feel alien to players this fall. Call of Duty fans will find out more about Ghosts in just two weeks time, when Activision and Infinity Ward are slated to release the first multiplayer details for the shooter. There have been hints at more interactive environments in Ghosts, but no concrete details have surfaced ahead of the reveal. With next-gen consoles on the horizon, Infinity Ward has yet to lay their cards on the table about how/if they will be taking advantage of the new hardware.

Call of Duty: Ghosts is due out on current and next-gen consoles this fall, as well as PC.


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