Bungie is done looking back on the first year of Destiny, instead looking toward the future. That means Destiny: The Taken King and the many changes it will bring to all players. This week’s Bungie Weekly Update was focused around this, with Destiny Creative Director Luke Smith explaining what Guardians have to look forward to.
“In Year One, Exotic Bounty Chains (like Thorn and Bad Juju) ended up being something players really enjoyed (although the struggle to get Void Kills in Crucible was real),” says Smith. “These Bounties took you on a journey through multiple activities — which in the best cases had flashes of unique moments — and ended with rewards players cared about. In many ways, these were the earliest tendrils of how we’d come to think about Quests in Destiny. Quests are an arrangement of activities and challenges that tell a story and represent a journey for the player. ”
The way Quests were implemented into Destiny so far has apparently been a foundation, with Bungie understanding that improvements could be made. They’ll be pushing those improvements into Destiny: The Taken King, but that isn’t all. Quests are about to become a much bigger part of the game overall.
“The Taken King was built with Quests in mind, but we didn’t want to ignore the Year One content in this global change. So as a part of this update, we’ve taken all Destiny content and – for lack of a better term – “questified” it.”
The Quests page and the way they are handled inside the game will be updated with the following improvements: “We’re increasing the number of Bounties players can carry, both Quests and Bounty slots will be tracked in the HUD, completed Bounties will be turned in from the Quests screen, reputations will be moved from Inventory to the Quests page”
More info is coming as the weeks pass, but this seems to lay out a number of changes that players can expect when Destiny: The Taken King launches on September 15th.