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For Honor 1.03 Patch Notes Detailed, Guardbreak Mechanics Reverted To Beta Behavior

Ubisoft’s For Honor is set to be getting a patch soon, and now the developer has revealed everything that is included with it. There are numerous changes that will be coming to several different classes, but there’s also a big change that will becoming to…..

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For Honor 1.03 Patch Notes Detailed, Guardbreak Mechanics Reverted To Beta Behavior

by on February 28, 2017

For Honor 1.03 Patch

Ubisoft’s For Honor is set to be getting a patch soon, and now the developer has revealed everything that is included with it. There are numerous changes that will be coming to several different classes, but there’s also a big change that will becoming to all fighters in the form of a Guardbreak tweak. They have decided to revert the Guardbreak mechanics back to how they were in the beta, making it more usable.

The PC version will be updated with this patch this morning, though the PlayStation 4 and Xbox One versions are currently in the certification process with Sony and Microsoft. The following are the complete 1.03 patch notes for For Honor:

Feats

Shugoki

  • Fixed a bug that caused players to lose the “Hard to Kill” Feat upon death.

Orochi & Berserker

  • Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving.
  • The Orochi’s Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended.

Valkyrie

  • The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended.

Berserker, Warlord, And Valkyrie

  • Tweaked the “Rush” Feat animation transition bug from idle to sprint animations.

Fight

All Fighters

  • We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you’re Guardbroken during Guardbreak startup.
  • Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback.
  • Fixed camera clipping issues with walls on executions.

Peacekeeper

Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed.

  • Fixed the Peacekeeper Guardbreak and Bleed stacking bug.
    • Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec.
    • Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec.
    • Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec.
    • Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix.
  • Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed.
    • Stab range increased from 1 m to 2 m.
  • Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
    • Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m.

Berserker & Conqueror

  • Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior.
    • Berserker’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms.
    • Conqueror’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms.

Valkyrie

Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the first place in Win/Loss in Duel to the last spot. We’ve made some of her moves a little faster and we’ve added some mix-ups.

  • Pouncing Thrust and Hunter’s Strike damage increased from 12 dmg to 17 dmg.
  • Pouncing Thrust and Hunter’s Strike can link into Light Chain faster: from 400 ms to 900 ms to 200 ms to 500 ms.
  • Light Attacks recoveries reduced by 100 ms.
    • Light Attack Miss Recovery 900 ms to 800 ms.
    • Light Attack Hit Recovery 700 ms to 600 ms.
    • Light Attack Interrupt Block Recovery 800 ms to 700 ms.
    • Light Attack Regular Block Recovery 700 ms to 600 ms.
  • Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms.
    • Light Chain second Attack Startup 600 ms to 500 ms.
    • Light Chain second Attack Miss Recovery 800 ms to 700 ms.
    • Light Chain second Attack Hit Recovery 600 to 500 ms.
    • Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms.
    • Light Chain second Attack Regular Block Recovery 600 ms to 500 ms.
  • Shield Crush can now be chained into Light Chain.
    • After 400 ms into Hit Recovery.
    • After 500 ms into Miss Recovery.
  • Hunter’s Rush Recoveries shortened by 200 ms.
    • Miss recovery 1000 ms to 800 ms.
    • Hit recovery 800 ms to 600 ms.
    • Interrupt Block recovery 900 ms to 700 ms.
    • Regular Block recovery 800 ms to 600 ms.

Orochi

  • Increased the dodge back on the Orochi’s “Riptide Strike.”
    • Increased the backward displacement from 1.75 m to 2 m.

Game mode

Duel, Brawl, Elimination

  • Bots joining an in-progress match will be dead for the current round.

Miscellaneous

  • Changed music in Face Off screen.
  • Various bug fixes.

UI Fixes
FIXED: Map overview is displayed when user tries to preview emblem in emblem editor when accessed in between Next Match timer screen
FIXED: Non-Full Screen Videos are stretched in non 16:9 screens
FIXED: UI Issues with Hero Customization & World map UI in 21:9 aspect ratio
FIXED: Conflicting Scroll areas in Game Mode Selection
FIXED: Wrong tip for quick chat controls appear when using keyboard and mouse
FIXED: The mouse disappears after skipping the faction War video
FIXED: Button prompts not displayed correctly in tutorial hints if user assigned buttons, which are too long
FIXED: Controller Button depiction is displayed in instructions on face off screen even if controller is not connected
FIXED: Scroll bar is incorrectly displayed to the left side of the page on selecting Key mapping with the mouse or keyboard
FIXED: Bot settings in “Custom Match” blocked for keyboard when the mouse is moved
FIXED: Pressing A to buy items in the store is instant instead of Hold
FIXED: X/Y/Ä is not recognized properly on the Key Mapping Page with a German keyboard layout
FIXED: Mapping < on German keyboard shows black icon
FIXED: Key binding does not support all the special characters

Chat Fixes

FIXED: post match chat position too low
FIXED: Scrolling down a long list in IME crashes the game
FIXED: Group leader can only see their own messages in custom matches
FIXED: Chat not accessible after restarting game flow
FIXED: IME – visual elements missing for edit mode (underline/rectangle)

Graphics Fixes

FIXED: Full screen not working after restarting the game
FIXED: Crash when the correct GPU driver is not found
FIXED: Shadow Flickering on Player on Extreme Settings

Controls Fixes

FIXED: Game does not detect Dualshock 4 controller connected via DUALSHOCK 4 USB Wireless Adapter
FIXED: Game does not detect Thrustmaster Firestorm Dual Analog 3 Gamepad
FIXED: “Full Block” in-game action not working for Steam Controller
FIXED: “Left Guard”, “Right Guard”, “Top Guard” ingame actions not working for Steam Controller

General Fixes

FIXED: Recording and Screenshot capturing with ‘Radeon ReLive’ not working
FIXED: Push to talk does not work if popup is on screen
FIXED: Ansel – Some UI elements remain visible with Ansel enabled

Additional Changes:

UI Improvements

· PC Mouse & keyboard now have separated loading screen tips
· Player widget is now clickable with shortcuts to (Emblem editor, Profile &Store page)
· Adjust chat log position to avoid critical overlaps in menus
· Removed “Map overview” from story mission selection screens
· Improve Mouse + Keyboard handling of the Bot selection page

Graphics Improvements

· Visual Improvement to nVidia’s HBAO+
· Improved HZB generation on higher resolutions (4K)

General Improvements

· EAC displays better error descriptions to players
· Fixed multiple crashes

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