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Gearbox tackling tough problems in Borderlands 2

by Bill Hess on May 20, 2012

2009’s Borderlands was a great game, but that’s not to say it wasn’t without its problems.  Some issues that tormented adopters of the new franchise are thankfully being remedied this time around, according to Matt Charles in recent Q&A on the PlayStation Blog.

Charles touched on numerous subjects, ranging from voice chat and framerate fixes, to vehicular combat and user interface enhancements.  Thankfully though, major issues like voice chat are being worked on so that “they will be working for everyone when the game launches.”  Charles also said that framerates “will see an improvement over the first game.”

Alongside the technical improvements to Borderlands 2, some new customization details were also spilled:

“You’ll be able to choose from a large variety of swappable heads/hairstyles/headgear in addition to choosing from hundreds of unique color and decal themes, and both together offer a ton of options in customization.  As for skills, each class offers a bigger quantity and more interesting variety of skills to choose from in the skill trees”

Borderlands 2 is due out on PC, Xbox 360, and PlayStation 3 on September 18th.


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  • F3ck

    Borderlands was a great game; funny/well-written, gorgeous to look at, original, content up the wazoo, superb gameplay (both driving mechs and shooting were spot on) and just a lot of fun to play.

    Guess I was having such a good time that even the “terrible ending” didn’t bother me a bit (to be fair, it’s no more innovative than most game endings nowadays…’cept it doesn’t force you to sit through 10min of credits then start all over).

    The first game, with it’s quirky marketing and self-deprecating promotions, was remarkably successful… hope they don’t “fix” too much.

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