Halo: Reach for the Xbox 360 has been out now for a little under three months. In that time 33 Billion kills were registered in firefight, campaign, and multiplayer gamemodes. This quarterly killing statement houses all of the statistics from Halo: Reach’s first quarter of Xbox Live gameplay in the stylized graphic above. Most of the highpoints are noted at the top, but aside from just being pretty there’s a ton of interesting information loaded onto the image. 1500 people have already picked up the Pestilence Armor Effect, and how they did it this quickly I will never know. It costs millions of credits, and averaging 700 credits per game, it would take you lets see : math math math.. a long time. The full size can be had at Bungie.net in case you wanted one for your wall. You know, if you want one or something, I’m not saying I did it or anything… ok I am saying precisely that.