The Legend of Zelda: Twilight Princess HD Fixes the Game’s Most Annoying Issue

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While prepping for our review of The Legend of Zelda: Twilight Princess HD we’ve been making a mental note of any big or small things that have been changed. Personally, one of the first things that I looked for was possibly one of the smallest alterations to the game, but also one of the more important as it was easily the most annoying thing about the original game. I’m not talking about the hour plus long intro sequence, which is still wholly intact in this HD re-release. Instead I’m talking about the annoying way that the game would remind you of the value of rupees every time you restarted.

In case you didn’t play the original, or just didn’t notice the “feature” like I did, in The Legend of Zelda: Twilight Princess for Gamecube and Wii you would be told the value of rupees you collected down to the blue, five rupee gem. This didn’t happen every single time, if it had then I would have quit the game early on, instead it would happen the first time you picked a new one up after shutting down and restarting the game.

This might seem small, but in a 40+ hour adventure you will restart quite often. You will also pick up a lot of rupees of all values. Having to stop what you were doing to watch a quick animation and see a text field say what you’ve known since the original game (or later for higher value rupees that were introduced in other games) was just plain annoying. It also fed into the feeling that was prevalent throughout the original Twilight Princess, that it was holding your hand too much, and assuming that you hadn’t spend years of your life obsessing over the franchise.

The Legend of Zelda: Twilight Princess HD does nothing of the sort, fixing this seemingly small, but very important issue for many gamers. It’s just one of many though, with Nintendo taking a very close look at what worked and what didn’t int he original. Keep an eye out for more info about the game in the coming days, including our final review.


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