Being the most popular franchise in the world has its drawbacks. Â Upon release, every iteration of the Call of Duty franchise has millions of gamers looking to break developer code, find exploits, and wreak havok in the multiplayer arenas. Â This fall when Modern Warfare 3 releases to the world, it’ll be no different. Â Except for the continued efforts of Infinity Ward who has recently reiterated the team’s dedication to providing a pro-active approach to curbing these types of activities in their game.
In a recent interview, Mark Rubin of Infinity Ward sat down to speak at length about Modern Warfare 3, and one of the topics that came up was security. Â Here’s what he had to say about the company’s efforts to make Call of Duty online a better place.
“Security was a big problem in previous games, so we’ve done a whole lot on that to create what we hope is a much more secure game. Part of that is learning from Treyarch’s work on Black Ops and being pro-active and aggressive on banning, watching the leader boards, looking for cheaters…And one of the big things we’ve changed is the ability to alter the game post-launch.
So one behind-the-scenes feature allows us to update files, sometimes without even doing a full patch – we can just tweak things like weapon balance, which we could never do before. In the past, we’d put out a game and realise, ‘hmm, that’s weapon’s really over-powered’ but there was nothing we could do about it. I mean, with twenty million people playing the game, you learn more in the ten minutes after release than you do in months of pre-launch playtesting. So that tech feature was a big thing for us.”
Modern Warfare 2 had it’s fair share of online problems following release, lets hope this new on-the-fly patching and proactive online monitoring pay dividends for the company and fans this November 8th, when Call of Duty: Modern Warfare 3 releases for the Xbox 360, PS3, and PC.