Naughty Dog Describes Texturing In Uncharted 4: A Thief’s End To Make Realistic Environments

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Naughty Dog recently gave a presentation at the Gnomon School of Visual Effects in Hollywood where several animators talked about working on Uncharted 4: A Thief’s End.

DualShockers reported on the event as Uncharted 4: A Thief’s End’s texture artist, Ana Cho, talked about the how she added textures into the game.

Cho says that Uncharted 4: A Thief’s End has far more texture layers than that of The Last of Us. These layers include the likes of dirt, grass and other things. All of these can be blended in to the environment to give out a more “realistic effect“.

Cho also said Naughty Dog previously used “Photoshop” to add in textures. With Uncharted 4: A Thief’s End, they are now using newer software called “Substance Designer”. Cho went on to say creating the textures for the game was a great experience. She was able to experiment with a lot of things such as adding in “wood, marble, glass and more“.

You can understand why Naughty Dog decided to delay the release of Uncharted 4: A Thief’s End by several months. The studio is full of perfectionists that appreciate their craft. They never want to leave their work unfinished or looking rough.

We will all have to wait until Spring 2016 to see how great Uncharted 4: A Thief’s End really looks like. It is shaping up to be one of the best looking PS4 games out there.


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