Square Enix have announced that they’ve entered a “trial and error” phase for the Final Fantasy VII Remake combat system.
The game’s producer, Yoshinori Kitase, told Famitsu (via Gematsu) “we’re currently working out the battle system and such through trial-and-error. Since there’s a possibility that the command battle system of the old days might not work today, we’re thinking hard about what kind of direction we can take it. Normally, when you do a remake, it becomes somewhere along the lines of a familiar action RPG, so we’re looking at how we can put out something like Final Fantasy VII while still surprising players.”
“…we’re thinking hard about what kind of direction we can take it.”
Kitase went on to say that the team have begun to make ground on the game’s aesthetics, stating “we’re starting to see the visual direction.”
Fans of the popular JRPG are so far split on whether Square should keep the classic turn-based system or introduce newer, more modern and action-oriented mechanics, similar to those seen in the upcoming Final Fantasy XV. This isn’t the first time we’ve heard about changes to Final Fantasy VII’s combat either, with director Tetsuya Nomura previously stating that fans should expect “dramatic changes”.
Final Fantasy VII Remake was, almost unbelievably, unveiled at Sony’s E3 press conference this June, and it’s coming first to PlayStation 4 in the coming years.