With all of the recent drama surrounding Sony and the PS3, fans of the system haven’t had much to be excited for as of late. Of the many respected first party developers for the console, Naughty Dog has delivered jaw dropping experiences on the PlayStation 3 and believe there are many more to come. Lead Game Designer for Uncharted 3, Richard Lemarchand, explained to our source in a recent interview of how developers for the console are still finding new ways to create bigger and better experiences on the PS3.
“Just as the PS2 saw a lot of great graphical innovation in its life cycle – like the beautiful cel-shading in Clover Studio’s Okami or the astonishing animation work in Team Ico’s Shadow of the Colossus – I think we’ll be seeing the PlayStation 3′s Cell put to many different kinds of jaw-dropping use in the next few years, as developers try different ways of using it.”
“When we made Uncharted: Drake’s Fortune, we were famous for saying that we felt we weren’t using much more than about a third of PS3′s power. With Uncharted 2, we got much closer to harnessing the full power of the Cell processor, which is at the heart of the PS3′s architecture.”
“We feel like we’ve got something of a handle on this now, because of our experiences working on the first two Uncharted games, but I’m sure that some of the new technologies we’re developing will challenge us in new ways, and that we still have our work cut out for us.”
Uncharted 3 is scheduled for release exclusively on the PS3 this November.