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Your Favorite Characters in Ultimate Marvel vs. Capcom 3 are Getting Some Changes

As the November release date for Ultimate Marvel vs. Capcom 3 draws nearer, Capcom’s decision to develop and release an entirely new game rather than add the additional characters, stages, modes, and gameplay tweaks as a DLC update to Marvel vs. Capcom 3: Fate of…..

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Your Favorite Characters in Ultimate Marvel vs. Capcom 3 are Getting Some Changes

by on October 22, 2011
News PlayStation Xbox  Ultimate Marvel vs. Capcom 3 Marvel Vs. Capcom 3

Ultimate Marvel Vs Capcom 3

As the November release date for Ultimate Marvel vs. Capcom 3 draws nearer, Capcom’s decision to develop and release an entirely new game rather than add the additional characters, stages, modes, and gameplay tweaks as a DLC update to Marvel vs. Capcom 3: Fate of Two Worlds remains a controversial decision. However, the slew of changes that are being implemented to many of the game’s characters may make Ultimate‘s discounted retail price a viable purchase, or they just may piss you off even more. Here are the tweaks headed to the Marvel side:

Captain America

– Can double jump. – Charging Star causes untechable knockdown. – Charging Star causes horizontal knockback. – M. and H. versions of Charging Star cause less damage. – Opponent’s untechable time after a Shield Slash has been decreased. – L. Shield Slash can OTG. – Added some invicibility time to his Backflip. – Reduced opponents knockdown time after a Hyper Charging Star. – Damage for assists γ and β have been increased. – Number of hits in Hyper Charging Star can be increased through rapid buttons presses.

Deadpool

– Ground normal moves can be canceled by his taunt. – Mad Wheel cannot be canceled. – Opponent down time after a throw has been increased. – H.Ninja Gift floats lower. – H.Ninja Gift causes longer opponent incapacitation. – Incapacitation time from H. Ninja Gift decreases with combo length. – Chimichangas!! can be activated from Quick Work. – Special attacks can be canceled with a Teleport. – Number of hits in Happy-Happy Trigger (ground and air ver.) can be increased through rapid button presses.

Dormammu

– Ground chains can go up to 3 hits. – L. attacks cause greater push back. – Dark Matter can be canceled. – Flame Carpet will disappear if Dormammu is hit. – Normal throw causes untechable knockdown. – Dark Spell and Liberation can be performed in the air. – Liberation (2 red, 1 blue) is guaranteed to activate (active from 1st frame). – Liberation (2 red, 1 blue) causes untechable knockdown. – Liberation (2 red, 1 blue) rocks come out slower. – Liberation (2 red, 1 blue) rock damage has been increased. – Liberation (2 blue, 1 red) is guaranteed to activate (active from 1st frame). – Number of hits in Chaotic Flame can be increased through rapid button presses.

Doctor Doom

– j.H. startup reduced, hit box enlarged. – j.S. causes untechable knockdown. – Total frames for j.Photon Shot have been reduced. – Number of hits in Photon Array (ground and air ver.) can be increased through rapid button presses. – Number of hits in Doom’s Time can be increased through rapid button presses.

Hulk

– Added new move “Incredible Punch.” – “Incredible Punch” can be chained into from a variety of L. and M. attacks. – Gamma Charge given higher hit priority. – Gamma Charge now has super armor. – Gamma Charge Second floats higher. – Anti-air Gamma Charge Second M causes wall bounce. – Decreased time needed to charge for Gamma Wave. – Increased damage for Gamma Tornado.

Iron Man

– Adjusted his air dash properties (start up is slower, but speed is faster). – Removed double jump, jump attacks can be canceled with air dash. – cr. H. can be canceled. – Increased opponent’s untechable time after a cr.H. hit. – Increased hit box size of H. and j.S. – Reduced minimum damage scaling on his normal attacks. – Increased minimum damage scaling on his special attacks. – Commands input during a Repulsor Blast are fixed on the direction he is facing – Repulsor Spread command changed to pressing H. after Repulsor Blast. – Repulsor Spread causes untechable knockdown. – Smart Bomb damage increased. – Decreased untechable time for opponents after a Smart Bomb hit. – Total frames for a ground Smart Bomb have been decreased. – Total frames for Flight are faster. – Number of hits in Proton Cannon (ground and air ver.) can be increased through rapid buttons presses. – Number of hits in Iron Avenger can be increased through rapid buttons presses.

Magneto

– Aerial forward tri-dash speed decreased slightly. – H. no longer causes untechable knockdown. – Total frames for L. and M. Electromagnetic Disruptor have been increased. – Reduced opponent block stun from Electromagnetic Disruptor. – Added new moves “Fatal Attraction,” “Repulsion,” and “Reverse Polarity.” – Removed invincibility from Magnetic Tempest. – Number of hits in Magnetic Tempest (ground and air ver.) can be increased through rapid button presses. – Number of hits in Gravity Squeeze can be increased through rapid button presses.

MODOK

– Jump attacks can be canceled by air dashes. – Number of hits in Killer Illumination can be increased through rapid button presses.

Phoenix

– Health changed to 375,000. – cr.M. range has been decreased slightly. – TK Shot will disappear if Phoenix is hit. – Phoenix is unable to perform additional actions after an Air TK Shot. – TK Trap will disappear if Phoenix is hit.

Sentinel

– Health changed to 900,000. – Changed S. Launcher properties from Hyper Armor to Super Armor. – Opponent’s untechable time after a Rocket Punch has been decreased. – Push back from blocking Assist α from behind has been reversed. – Number of hits in Plasma Storm can be increased through rapid button presses.

She-Hulk

– Changed to be a heavier character. – cr.L. cannot be rapid fire canceled into itself. – Reduced movement distance of cr.H. (slide). – Added new move “Savage Swing”. – If no commands are input for a moment after Runner’s Start, a Chariot with super armor properties can be activated. – Torpedo from Runner’s Start transitions faster. – Clothesline from Runner’s Start transitions faster. – Opponent flies off further after being hit by Torpedo. – Hitting an airborne opponent with Clothesline causes a wall bounce. – Emerald Cannon causes you to move forward. – Number of hits in Taking out the Trash can be increased through rotating the joystick.

Shuma-Gorath

– j.S. is now untechable, removed OTG property. – For normal throws, not only health but Hyper Combo gauge is absorbed as well (decreases the opponent’s and adds it to the player’s side) – Devitalization comes out faster. – Number of hits in Chaos Dimension can be increased through rapid button presses. – Number of hits in Hyper Mystic Smash can be increased through rapid button presses.

Spider-man

– Web Glide speed has been increased. – Web Glide can OTG. – Web Swing, Spider Sting, Web Ball can be canceled into Web Glide. – Can activate air Web Swing from ground Web Swing. – Web Throw is subject to damage scaling. – The total frames for Crawler Assault have been decreased. – Crawler Assalt causes untechable knockdown. – Ultimate Web Throw attack direction has been changed to the side. – Number of hits in Crawler Assault can be increased through rapid button presses. – Number of hits in Ultimate Web Throw can be increased through rotating the joystick.

Storm

– Added new moves “Fair Wind” and “Foul Wind.” – Number of hits in Lightning Storm (ground and air ver.) can be increased through rapid button presses. – Number of hits in Hail Storm (ground and air ver.) can be increased through rapid button presses. – Number of hits in Elemental Rage can be increased through rapid button presses.

Super-Skrull

– Stone Dunk hit box has been increased. – Orbital Grudge floats higher. – Obrital Grudge super armor activates faster. – Meteor Smash can be activated in the air. – Death Penalty automatically brings you over the opponent. – Number of hits in Inferno (ground and air ver.) can be increased through rapid button presses.

Taskmaster

– j.H. floats higher. – Decreased minimum damage scaling on his normal attacks. – Web Swing can be canceled. – Charging Star causes opponent to fly to the side. – Charging Star floats lower. – Damage for Aim Master decreased. – H. Aim Master floats lower. – j.H. Aim Master floats lower. – Added new move “Sting Master”. – Decreased minimum damage scaling on his Hyper Combos. – Legion Arrow damage will properly scale in combos (total damage remains the same when used by itself). – Number of hits in Legion Arrow (ground and air ver.) can be increased through rapid button presses.

Thor

– Reduced push back for M. – Hit boxes of L., j.L., Mighty Spark (before the beam comes out), and Mighty Smash have been enlarged slightly. – Increased minimum damage scaling on his normal attacks. – Increased minimum damage scaling on his special attacks. – Opponent’s untechable time after Mighty Spark has been increased. – Less time is needed to fully charge H. Mighty Smash. – Total frames for Mighty Strike have been reduced. – Less time is needed to fully charge Mighty Strike. – Active throw frames of Mighty Hurricane have been increased for all strengths. – Mighty Punish is invincible from the 1st frame. – Increased advantage time of Mighty Punish. – Active throw frames of Mighty Punish have been increased. – Number of hits in Mighty Tornado (ground and air ver.) can be increased through rapid button presses.

Wolverine

– Dive Kick and j.L. hit box sizes have been reduced. – Berserker Slash invincibility has been removed. – Added new move “Berserker Rage” (formerly known as “Swiss Cheese”) – Berserker Charge command input priority changed to the lowest among Hyper Combos. – Number of hits in Berserker Barrage X can be increased through rapid buttons presses. – Number of hits in Fatal Claw (ground and air ver.) can be increased through rapid buttons presses. – Number of hits in Weapon X can be increased through rapid buttons presses.

X-23

– Mid-air special attacks can be canceled into Talon Attack. – Crescent Scythe floats higher. – Decreased untechable time for opponents after a Crescent Scythe hit. – Rage Trigger causes opponent to fly further to the side. – Number of hits in Rage Trigger can be increased through rapid buttons presses.

Source: Capcom Unity

 

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