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RAGE Review

 id Software’s long and storied history in the first person

RAGE Review

 id Software's long and storied history in the first person shooter genre is one that goes all the way back to the company roots.  The development house literally invented the genre that now has a stranglehold on the gaming industry .  For the past few years we've been teased.  For one, we've been teased of id's new shooter on the horizon, and the tech behind the scenes that makes it all work, with their latest engine: id Tech 5.  All trivialities aside, the genre has changed quite a bit in recent years.  Being an FPS fan now entails knowing how to navigate a corner with extreme prejudice, and mastering the art of staying alive long enough to earn streaks to slay your foes.  What I mean to say is, it's a different ballgame.  As RAGE finally comes to market, you'll be pleased to find that the developer built their game from the ground up to stand on it's own two feet rather than imitating for popularity and profitability's sake.  

RAGE ReviewRAGE gets back to what first person shooters have always been about, immersion.  Immersing the player in hectic gun fights at nearly every turn in the apocalyptic wasteland of RAGE, id shines brightest in this regard.  Giving enemies an unparalleled level of realism in their movements, and reactions to damage that is dealt, gives the combat in the game a great feel.   Each gunfight feels like one that can be won or lost depending on if you can get that reload off quick enough to defend yourself from these unforgiving batches of varied assailants.  You'll be meeting many types of them in your time in RAGE.  The enemies all possess different characteristics and tendencies that you'll do well to learn quickly, to avoid needless deaths.  That's not to say you won't die, it's not to say that at all, because RAGE can be a rather unforgiving game at times.  There's an on-the-fly feel to the combat of RAGE. The game gives you the tools to improvise as you see fit.  Well, it gives you the ability to purchase the tools necessary to make these improvisations, whether you do it or not is up to you.  With a wide array of weapons at your disposal, experimentation is key in determining which weapons work best in any given scenario.  Whether it be the automated sentry and turret bots, grenades, rc-bomb car, or my personal favorite, the Wingstick, you almost always have something to assist you in a fight.

RAGE ReviewI say almost, because playing RAGE the "right way" will have you looting your environments for parts and constantly building these tools in your arsenal.  There is a light crafting system in the game which will allow you to build a weapons cache and deploy them to the battlefield as needed.  So while I don't recommend not visiting your friendly neighborhood merchant to stock up before a big mission, you will have the opportunity to scavenge along the way, in case you don't.  As the game progresses you can purchase tool schematics that will allow you to build new weapons, or increase the functionality of exisiting weapons.  It's a vital component to success in your fights, to have the right weapons.  These secondary peices will only get you so far.  You'll need to master your primary weapons if you really want to suceed at RAGE.  Since ammunition is hard to come by in the wasteland, it's going to be vital that you put these mutant freaks down in the quickest way possibile to avoid running out of ammo.  Though you will find plenty of drops along the way that will replenish your ammunition in some capacity, but it may not be for your weapon of choice.  By the end of the game's first act, you should be comfortable with nearly all of what RAGE has to offer in terms of weapon types.  As you progress and move into the second act of the game, you will gain access to new ammunition types that can spice up each individual gun immensely adding new functionality and ways to dispatch your enemies.

RAGE ReviewOn it's own, the gameplay in RAGE is fantastic.  It's a great dance between scavenging for resources and deploying them in the heat of the moment.  The gunplay is fast, fun, and brutally rewarding. On a technical level the gameplay feels as smooth as silk.  Though what really hammers home RAGE's exceptional package is the visual fidelity.  RAGE is probably the best looking game on consoles to date.  That's tough company to keep, but barring a few minor hindrances like texture pop-in, I can't say that I have played a better looking game this generation on any console.  Each environment is meticulously crafted in it's own style, that many times goes hand in hand with the types of enemies that you'll be facing.  I think you'll be lying  to yourself if you don't say "damn this looks good" at least once in your time in RAGE.  Even if the environments don't do it for you, there are plenty of other areas where the game shines visually.  Namely, the character animation in NPCs.  More specifically, the face modeling and syncing of the audio track.  The game is beyond what others are doing right now, and is just shy of LA Noire in terms of believability of the characters.  Being that nearly the whole story is told through these in-engine conversations between you and the cast of characters in the wasteland, it's definitely something you'll appreciate early on in the game.

As with any game, RAGE is going to be all of what you make of it.  If you fall into the trap of rushing from mission to mission, you'll have a good time with RAGE, though you might not get what is the intended experience.  There's a fully realized world to explore, while it's not an open world game by any means, there are more than enough side missions to keep you busy upwards of twenty hours if you chose to try and complete them all.  Hell, I spent five hours toiling over perfecting one of the game's mini-challenges called five-finger fillet.  It's just this guy that's sitting at a table in the bar, allowing you to chance to stab your self in the hand a hundred or so times.  These things are all over the place in RAGE.  Some will have you gambling away your ammo money, others will have you performing fetch quests or other tasks that aren't necessarily directly related to the main campaign.  Other NPC's just have a story to tell, so talk to them, it definitely betters the experience.  When it's said and done, RAGE is a fairly robust single player experience.  While I would have loved to had more plot development in the latter part of the game, it definitely comes to a  fairly satisfying conclusion. The problem is if you just buzz from plot point to plot point you'll miss some of the good stuff.  So, make sure to listen to the townsfolk as you progress through the campaign.

RAGE ReviewThe most surprising thing about RAGE is how heavily id emphasized the driving aspects of the game.  In the campaign, you'll find yourself securing a make shift vehicle that will carry you to each new mission.  As it unfolds you'll upgrade vehicles, and add weapons into the mix, as navigating the wasteland can be a dangerous affair if not properly equipped.  You'll earn upgrades via an underground racing circuit. This can be found in each of the game's major hubs.  You'll race in a variety of events which serve a dual purpose.  One, to give you the proper equipment to progress in the single player.  And two, it'll prep you for RAGE's multiplayer offering which is all vehicle based.  It's a strange decision by id, but one that works in the end.  The multiplayer vehicle gameplay will have you playing in a variety of racing modes which mixes checkpoint style driving challenges while adding in the threat of weapons.  RAGE does also incorporate cooperative play as well on the multiplayer side of things.  Called Legends of the Wasteland, this series of co-op missions are based on the single player campaign, but are a completely different perspective from the main game.  It does well to expand on the game, offering you a good bit of challenge, as well the opportunity to experience RAGE with a friend or through the game's matchmaking service.

RAGE is phenomenal package that after playing makes the wait seem well worth it.  Sure, there are some small problems that we experienced like sound cut-out in the cooperative loading screens, and as mentioned previously the noticeable texture pop-in.  But all in all, RAGE is superb.  Amazing visuals and a rich game world will have you savoring each mission in RAGE, and the single player is an experience you won't soon forget.  Since it's the star of the show in RAGE, it's surprising  that there is no new game + feature in the mode.  So you'll need to start the game over from scratch if you want to head back into the wasteland to finish any thing you may have missed.

RAGE Review

RAGE offers one of the smoothest playing and best looking shooters on the market today. With gameplay that'll keep the most grizzled FPS fans on their toes, RAGE doesn't disappoint. The post-apocalyptic setting is one that many developers have ventured into recently, but none have created a world as rich and convincing as what id has in RAGE. Now if only id Software would license out the id Tech 5 Engine, they could probably extend the console generation another few years singlehandedly.

By on October 4, 2011
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10 COMMENTS
  • avatar
    Cool dude
    REPLY

    Cool, But theres no “Hate” or “Loved” layout. To the writer. I read the whole thing and don’t get me wrong its a good article but people wont read a wall of text as big as this. Atleast add some sort of layout or sections with titles on them. Like “What we Loved” or “What we Hated”.

    Impressive effort on the Review though.

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    HungGreeHypo
    REPLY

    This should be a superb Christmas pick up.

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    efast
    REPLY

    Left the bar too late last night n missed the midnight drop goin to get it now

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    josh
    REPLY

    @AOTFB

    How long was the campaign

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    Q
    REPLY

    “Omg!.. that looks awesome!” I find myself yelling that out atleast once every 10mins when I play rage , also I stand around nowhere and look at rocks and the sky. Orgasm for your gaming eyes. Characters and enemies show amazing realism. Can’t wait to get home n play!

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    Somalia99
    REPLY

    I’m playing through it now, about 1 hour, and I have to say its not really all that. The characters are interesting and unique. But the gameplay gets boring really fast and the story is generic. Graphics are amazing but there’s way too many texture problems. I wouldn’t recommend this if your on a tight budget for all the upcoming games.

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    SKIN503
    REPLY

    Well I would have to disagree with you Somalia99, Im 8 1/2 hours into the game on nightmare difficulty and yes at 1st I was skepticle on the questing being bland, give it a chance to open up a few hours later and Im sure you will be singing a different toon. This game is like Fallout 3, Motorstorm/Mad Max & Doom all knocked boots with eachother and gave birth to RAGE! If you dont care for any of those games or Mad Max then I would pass this 1 up but also being one of those people you may still want to just rent it or barrow it from a friend to see what ID has done graphics wise and with the AI as its no joke amazing and no doubt have to agree with this article on graphics……unmatched on any console to date for sure.

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    LaPsla0217
    REPLY

    I was under the impression this was a shooter, but several hours in and I’d say it’s well over half about driving. The only problem is, I do mostly FPS, Action Adventure, and RPG games for a reason. I SUCK at driving. So I can’t really proceed through the main quest line because I’m not good at driving. If I wanted a driving game, I’d have gotten Forza.

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  • avatar
    F3ck
    REPLY

    This is perhaps the most disappointed I’ve ever been by a game.
    Typically I tend to agree with your game assessments – but the fact that you “loved” it has me seriously questioning your judgement, or at least your criterion for what constitutes a good game.

    The two games I was most looking forward to this last year were Brink and Rage. The former sucked so hard outright that you can’t even really get upset at it (at least it has the decency to just be horrible), while the latter is actually made MUCH worse by the fact that it held so much promise…just out of reach of the player.

    The wonderful things that Rage offers feel like they’re locked behind a glass display case – you can appreciate them, but never really enjoy them. Whenever you do actually get a moment of indulgence it is fleeting it is then immediately revoked and put back into the case.

    Rage is like going out to eat and, sure, the food is decent (or even delicious) but the portions are so ridiculously small that you could never, ever be sated (not to mention most of the plate was filled with garnish of embarrassing proportions) and mid-meal the manger rudely threw you out of the restaurant because he was out of shit to serve.

    You don’t give crap like that a good review. No, sir.

    Agree or Disagree: Thumb up 0 Thumb down 0

    • avatar
      F3ck

      P.S. Borderlands was a better game in every possible way…two years ago.

      Agree or Disagree: Thumb up 0 Thumb down 0




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