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Crysis 3 to feature DX11 at launch

We’d be pretty stupid not to have it from the get-go, says Crytek

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Crysis 3 to feature DX11 at launch

by on April 24, 2012

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One misstep that Crytek made with Crysis 2 was the lack of DirectX 11 support at launch.  The saavy PC gamer that likens themselves as a Crysis fan, likely has the latest tech to power Crytek creations, and with Crysis 3 it should feature all the bells and whistles at launch.  Speaking at a recent unveiling of the game, Crytek’s Director of Creative Development talked about some of the features of the PC version of the game.

When asked if DX11 support would be available at launch, Rasmus Hojengaard told Joystiq that “Yeah, I’m pretty sure we’re going to have that…I don’t know if we’ve announed that yet, but obviously we’re going to have DirectX 11 support since we already did it in Crysis 2.  We basically started from a Crysis 2 DX11 patch, as starting point, and then we developed our technology from there on.  We’d be pretty stupid not to capitalize on the technology that we did for that and utilizing that from the get-go.”

It is a balancing act for Crytek, who needs to cater not only to the ultra high-end PC fans, but also the average gamer that might not have the latest and greatest specs.  “We also want to make sure, even if you’re on the PC, even if you don’t have the super powerhouse, nuclear power plant at home, you can still run the game and get a beautiful experience from it.”

Crytek’s CEO also recently explained how Crysis 3 would push current generation consoles to their limits. Crysis 3 is due out at some point in 2013 on the PC, Xbox 360, and PlayStation 3.

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