Beyond: Two Souls Gameplay Developers Discuss

Recommended Videos

David Cage and the team at Quantic Dream talk about what goes into the creative process for Beyond: Two Souls to make the gameplay come to life. The creators of 2010’s Heavy Rain, have changed their approach to delivering new gameplay experiences, alongside the cinematic presentation and emotional elements that the studio is known for.

The gameplay controls are described as simple, with the player indicators consisting of only white dots. “We wanted to revisit the action system and go for something more invisible and more intuitive to the player. We didn’t want the interface to be a barrier. We wanted the player to focus on what he is doing on-screen, and not on how to do it,” explains David Cage.

This new approach is hoping to hit home with fans later this year when Beyond: Two Souls arrives exclusively for the PlayStation 3.


Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Nippon Marathon Launches Today, Is Totally Bonkers
Nippon Marathon - Launch
Read Article Check Out 17 Minutes Of Dragon Quest 11 PS4 English Gameplay
Dragon Quest 11
Read Article Ni No Kuni 2: Revenant Kingdom Video Review
Read Article Hey! Pikmin Lift-Off Trailer Reveals its Mechanics
Read Article Nex Machina Video Review
Related Content
Read Article Nippon Marathon Launches Today, Is Totally Bonkers
Nippon Marathon - Launch
Read Article Check Out 17 Minutes Of Dragon Quest 11 PS4 English Gameplay
Dragon Quest 11
Read Article Ni No Kuni 2: Revenant Kingdom Video Review
Read Article Hey! Pikmin Lift-Off Trailer Reveals its Mechanics
Read Article Nex Machina Video Review
Author