Attack of the Fanboy

Bayonetta 2 was saved by Nintendo

by William Schwartz


Without Nintendo stepping in to snap up the rights for Bayonetta 2, the game would not exist according to a recent statement from Platinum Games. In a recent interview with The Verge, Platinum Games’ Executive Director explains that Nintendo was the “key” in bringing Bayonetta 2 to the market.

“We were looking for a partner to create Bayonetta 2 and Nintendo was a strong, cooperative partner that was willing to create and grow Bayonetta 2 together. As a result the platform became the Wii U.”

When Nintendo revealed that Bayonetta 2 would be a Wii U exclusive, many fans of the first game became quite upset when facing the reality of needing to buy a new console to play the sequel to the popular title. Unlike the first time around, Bayonetta will not arrive on the Xbox 360 or PlayStation 3.

Also in the interview, Platinum Games’ Atsushi Inaba explained that despite the platform change, Bayonetta 2 will be staying to true to the roots that made the Xbox 360 and PlayStation 3 versions of the game popular.

“We create the basic framework of our games on the PC, so even though the hardware changes, it doesn’t influence the creation of our games. We’ve already developed our own engine to work with multiple platforms.”

Neither Platinum Games nor Nintendo has revealed many details or release date for Bayonetta 2.

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