Crytek’s decision to to bring Crysis 2 multiple platforms this time around was a bold move for the developer. Having learned alot with the release of the original Crysis game, Crytek CEO Cevat Yerli makes his case for why Crysis 2 is superior to the original “from every angle” in a recent interview with Edge Magazine.
“You know what’s funny? When we released Crysis, back then people didn’t judge it for [it’s textures],” he said. “I’m frustrated about this. We said it was a game that was pushing boundaries, which would stay relevant in the future, and all we got was a backlash: ‘This game doesn’t run!’ Then games came out for the same hardware that weren’t running at all, or were choppy and whatnot despite low-res graphics. Yet we were the bad guys for pushing PC graphics, making it too expensive to play. Whatever we do seems to be wrong.”
“Anyway, will Crysis 2 have hi-res textures; will it get blurry? Crysis 2 will have a PC version that’s a PC game. We’re going to push it as much as the engine can take. It’ll be at least as beautiful as Crysis, but the context is different. It’s New York. Not a jungle, but an urban jungle. You have to understand that the budget for Crysis was much lower than for Crysis 2. We could spend much more on Crysis 2 because we expected to sell more through multiplatform development. So PC gamers will get a better game out of that; it isn’t just take, it’s also give. The gameplay has received much more research about accessibility, streamlining and making it more fun, but also making it deeper.
So every angle is improved. The amount of diligence and production volume we’ve spent makes it so much better than Crysis.
In my opinion – it’s superior from every angle. But this isn’t necessarily a game you can’t play today, or where you need another two years to max it out. That’s not the approach this time. Now, it’s more like we want to give you the best PC experience with current high-end equipment. So if you bought the last high-end graphics card, you’re going to get a blast out of it. Likewise, the minimum-spec experience will be of a far higher quality than Crysis was.”
Clearly there are some concessions to be made when having to develop for multiple platforms but it’s refreshing to know that each game has recieved some TLC. I played the original Crysis on PC and while I never got the chance to play it all maxed out in it’s glory I still enjoyed the game. It was a fun game, and if the recent demo that was featured on Xbox Live is any indication of the quality we are about to recieve when the game releases in March. Then I would have to agree with the CEO here. As the world of FPS has evolved in recent years, Crytek has also changed with the climate, and I think that Crysis 2 is just the type of change that gamers are looking for from an FPS while still appealing to some of the core things that make these types of games popular. And even more importantly, they aren’t completely abandoning those gamers that made Crysis worthy of a sequel in the first place by curbing the PC version.