The first developer diary for The Elder Scrolls V: Skyrim was released on Bethesda’s Skyrim portal, where Todd Howard welcomes fans back to Elder Scrolls. In the diary, Howard, the game’s Director, touches on the trials and tribulations of making the Elder Scrolls, including how it was derived conceptually. Howard also takes fans on a retrospective through the franchise’s history, as well as highlighting some of those that are working on the current Elder Scrolls title: Skyrim.
I can remember directing Morrowind with the exact same goal, but with a team of 40, which seemed enormous in 2000. And again directing Oblivion and a team of 60 people for the next four years. This time we’re up to 100 people. We’ve added some amazing new talent. We also have the bulk of our original team. People I’ve been lucky enough to call my coworkers and friends for over a decade. Our Lead Programmer Guy Carver worked with me since Redguard. Our Lead Designer Bruce Nesmith and Co-Lead Designer Kurt Kuhlmann since Daggerfall.
Production Director Ashley Cheng was here for Redguard, left, and came back for Morrowind. Lead Artist Matt Carofano has had that role on TES sinceMorrowind. Lead Producer Craig Lafferty joined us for Oblivion after working at Epic on Unreal and Unreal 2. Audio Director Mark Lampert has worked his one-man magic here since Oblivion. And there are so many more. Across the board, new and veteran, the talent, expertise, and hard work of this team still inspire me. We’re all incredibly thankful to be given the opportunity to make a game like this.
It’s a great read if you can’t get enough Elder Scrolls V info, and a must read if you haven’t stopped by Bethesda’s beautiful web portal for the game. Hit the link below to get there quick.
Source: Elder Scrolls