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Homefront Developer Wants Innovation

by | @AttackFanboy | on February 26, 2011

Homefront is set to release early next month, and Kaos Studios is proud of what they created.  The New York based developer believes that within the FPS genre, developers need to take more risks.  In a recent interview CVG spoke with Rex Dickson about the nature of the genre, how it came to be this way and what needs to be done to change it.

“As a game designer and someone who plays games I really want some people to start pushing boundaries,” said Dickson. “Kaos could have made another modern combat game in the Middle East, or an armoured fighter in space versus aliens but does the market really need any more of that?

“If you want to break the mould of what everyone else is doing there is going to be a certain amount of risk involved. Maybe that’s not okay for people like Bungie, Microsoft and Sony but for us, the little guy, we have to take these risks and break out.”

“If the big guys aren’t going to take the risks they’re going to just keep making the same game over and over with each iteration then it’s up to the little guys to make these games and try and break the mould.”

“There’s no fear really,” “I think I’d be more afraid if we making another Halo game or another desert combat game. The fact that we’re offering something unique and different removes the fear, that’s what we should be doing.”

There’s plenty about Homefront to be excited about, especially it’s story.  The game has certainly got something unique in that regard, the team over at Kaos teamed up with John Milius who has little experience in the subject matter, he co-wrote Apocalypse Now and wrote Red Dawn.  A recently released timeline got me hooked.  You check that out here.    The game will be available on PC, PlayStation 3 and Xbox 360 on 15th March.


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