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Indie Games on Xbox Live to be bigger and cheaper

by | @AttackFanboy | on January 5, 2012

Indie Games on Xbox Live to be bigger and cheaper

Microsoft has made some changes for indie developers on Xbox Live.  The company will initiate two new policies to help indie developers on the console.   Instead of 150MB, the company will now allow indie developers up to 500MB for their creations.  Alongside increased size limitations, pricing options are also being changed in the new terms.  Microsoft will also give indie developers the option to sell there games for 80 MSP ($1), whereas prices were previously floored at 240 or 400 MSP.

Microsoft’s obvious intention is to spur both development and sales on the Indie Games channel for Xbox Live.  As a result of the changes, costs should come down, enticing players to plunk their dollar to play a game in similar fashion to Apple’s App Store.  The added space for developers to work with, could bring about better quality titles as well.

In a recent post on the XNA Game Studio team blog, Microsoft announced the changes saying that they “make it a good time to be an Xbox Live Indie Games Developer”.

If these new changes are for the better, hopefully we’ll see Microsoft promoting them in more prominent positions on the Xbox dashboard.

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