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Mass Effect 4’s Dropping Of Last-Gen Will Have Major Impact

by Dean James

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Little is known about the upcoming next entry in the highly successful Mass Effect series, outside of a few smaller details. The Mako is most definitely back and we’ve seen some concept art, but otherwise they are keeping most everything close to the vest with Mass Effect 4. As a result, any piece of info is major news and Aaryn Flynn, general manager of BioWare Canada, utilized an existing thread on the message board NeoGAF to talk about the game.

While Mass Effect 4 will utilize the same engine as Dragon Age: Inquisition, the Frostbite Engine, Flynn makes a point to say that the game is not building off of that game at all, but rather will be drawing from the existing Mass Effect franchise.

“Take the Mako, something we’ve already shown in prototype form. We had that in ME1, and bringing it back is more related to a feeling that we can do it much better than we did before and fulfill the original promise of that gameplay. That has nothing to do with DAI. In fact, I’d go so far as to say that dropping the older consoles has had more impact on the overall gameplay goals of the next Mass Effect game than what DAI successfully accomplished.”

Flynn’s comment about the dropping of the last-gen consoles is very telling on what aspirations BioWare has for Mass Effect 4 and not being tied down to the Xbox 360 and PlayStation 3 is a huge deal that hopefully will continue to be the case with the gaming industry moving forward.

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