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Watch Dogs Producer talks seamless multiplayer online world

by William Schwartz

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An interview with Dominic Guay, Senior Producer on Watch Dogs, highlights the multiplayer component of the upcoming open world title.. The interview was actually from E3 2013, and according to Guay it’s not just a tagline we’ve been hearing for the past few months. “Everything is connected and connection is power” is the core concept that Watch Dogs is based on. As a result, Ubisoft wanted a multiplayer system that wasn’t disjointed and unnecessary. The decision they’ve made is to integrate the multiplayer hacking mode into the single player experience.

Everything is connected and connection is power

A recent interview with OXM delves deeper into the details of Watch Dogs impressive multiplayer component. No lobbies or loading screens are involved; by taking out a contract on another player you can move seamlessly into their world and attempt to hack their system. You will be disguised as an NPC when in other player’s worlds, and your objective is to get close enough to them to download a virus into their system. Your goal is then to remain close enough for a certain amount of time without being spotted while the download completes, but if they find you then you will be forced to flee.

Be warned though; the more active you are in hacking others, the greater notoriety you accumulate.  This, in turn, makes it more likely that someone will take out a contract on you, resulting in them coming into your world to hack you.

The good news is, no-one can interfere with your single player experience while you’re in a mission. On top of this, if you don’t like the sound of Watch Dogs unique multiplayer, you can disable it if you want to play without any pesky intruders to your game.

Watch Dogs Xbox One Gameplay

Does Watch Dogs multiplayer aspect entice you, or will you be sticking to the single player? Let us know in the comments section.

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