You may not have heard but inFamous 2 will feature level editing capabilities that allows users to make highly detailed levels for the PlayStation Network community to play. The level editing tools which are detailed in the trailer below are extremely robust and allow for some extremely creative individuals to create very detailed missions.
Brian Flemming from Sucker Punch has recently begun explaining the improved Karma system in InFamous 2. In the sequel Karma choice are said to be much clearer and more believable allowing for the player experience to revolve more closely around relationships than choice.
inFamous 2 developer, Ken Schramm of Sucker Punch Productions, recently took to the PlayStation Blog European Edition to update inFamous fans on the status of the game. We've already heard alot about the new game, and seen some very beautiful screenshots as well, but what lies ahead for Cole MacGrath?