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Vampyr’s Murder/Spare Incentives Explained in New Video

by Dylan Siegler

Vampyr-2017

Developer DONTNOD, known for Remember Me and Life is Strange, is currently working on an action-RPG called Vampyr, in which players will take on the role of a doctor turned vampire in post-World War I London. One of the interesting aspects of the game is that players will be given choices as to whether they want to be a good doctor and help London’s citizens, or give in to their vampiric instincts and kill civilians instead. Today (February 1), DONTNOD released the third video in their “DONTNOD Presents Vampyr” web series, which explains the incentives behind choosing to kill or help citizens.

The video explains that players will not be able to gain experience points by defeating enemies in the game. Rather, the only way to level up your character and grow stronger is by feeding on the fresh blood of citizens. Therefore, as the game gets harder and enemies get stronger, the incentive to kill innocent civilians gets stronger as well. However, on the flip side of the moral conundrum, there are no faceless NPCs in this game as you might find in most RPGs. Instead, each character has their own personality and motives, as well as friends and families. Killing off a character in the community to quench your thirst for blood will change and shape the lives of other characters in various ways. Furthermore, when you kill a character, you will hear their final thoughts. All of this is made to make each NPC feel like a real person, whose death will have consequences, incentivizing players to maybe not just kill everyone to get all the experience points.

Vampyr is slated for release this spring for PlayStation 4, Xbox One and PC.

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