Vampyr’s Murder/Spare Incentives Explained in New Video

Developer DONTNOD, known for Remember Me and Life is Strange, is currently working on an action-RPG called Vampyr, in which players will take...
Vampyr 2017

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Developer DONTNOD, known for Remember Me and Life is Strange, is currently working on an action-RPG called Vampyr, in which players will take on the role of a doctor turned vampire in post-World War I London. One of the interesting aspects of the game is that players will be given choices as to whether they want to be a good doctor and help London’s citizens, or give in to their vampiric instincts and kill civilians instead. Today (February 1), DONTNOD released the third video in their “DONTNOD Presents Vampyr” web series, which explains the incentives behind choosing to kill or help citizens.

The video explains that players will not be able to gain experience points by defeating enemies in the game. Rather, the only way to level up your character and grow stronger is by feeding on the fresh blood of citizens. Therefore, as the game gets harder and enemies get stronger, the incentive to kill innocent civilians gets stronger as well. However, on the flip side of the moral conundrum, there are no faceless NPCs in this game as you might find in most RPGs. Instead, each character has their own personality and motives, as well as friends and families. Killing off a character in the community to quench your thirst for blood will change and shape the lives of other characters in various ways. Furthermore, when you kill a character, you will hear their final thoughts. All of this is made to make each NPC feel like a real person, whose death will have consequences, incentivizing players to maybe not just kill everyone to get all the experience points.

Vampyr is slated for release this spring for PlayStation 4, Xbox One and PC.

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Dylan Siegler
Dylan Siegler has a BA in Creative Writing from the University of Redlands. He has copy edited novels and short stories and is the editor of nearly all marketing materials for RoKo Marketing. In addition to his professional work, Dylan is also working on several of his own projects. Some of these projects include a novel that satirizes the very nature of novel writing as an art and a short film that parodies buddy cop movies. His short story “Day 3658,” a look into a future ten years into a zombie apocalypse, is being published in September of 2017 in Microcosm Publishing’s compilation Bikes in Space IV: Biketopia. His political satire "The Devil's Advocates" is currently available for free (the link to this story can be found on his Facebook page).