The coming out party for Bayonetta 2 began early Tuesday morning in Los Angeles during E3 2013. Â Platinum Games was on-hand at Nintendo’s Pre-E3 press conference to reveal the sequel to eager journalists looking to see the upcoming title in action. Â While it was revealed that Bayonetta got a haircut in the past few years, those who got a chance to get hands-on with the game found that little else has changed. Â And that’s a really good thing.
I stopped counting how many times I’ve played the original. Â The combination of the completely insane storyline, over-the-top sexualization, and world class combat mechanics kept me coming back for more for quite some time. Â My main question was whether Nintendo would let Platinum Games retain their creative freedom in Bayonetta 2. Â You don’t have to play the game for more than a couple of minutes to find that this answer is a definitive yes. Â But we asked Platinum Games directly, anyway.
A impromptu interview session with Hideki Kamiya left us with only one question about Bayonetta 2. Â We simply asked him if Nintendo was putting any restrictions on Platinum Games to make the title more family friendly, given the company’s reputation. Â Kamiya told us that Platinum has been able to make the game that they’ve set out to make, with very little oversight from Nintendo. Â And like I said, the proof is in the product.
All of what made Bayonetta a stand-out in 2009 will return with the newly sheared protagonist. Â Hyper-sexualized with the same fluid combat systems that made the original so fantastic, we got a chance to go hands-on for three verses of Bayonetta 2, and it was one of the games we would’ve stolen from the show floor in a lawless world.
Massive bosses and various enemies were thrown at us in this twenty minute demo, and Bayonetta was looking better than ever. Â It played surprisingly well on the Wii U Game Pad, and incorporated some very interesting commands that could be delivered only from the device’s touchscreen. Â Combat in Bayonetta 2 felt awfully familiar to the original. Â Weaving in and out of numerous enemies, Bayonetta’s witch time powers were still a joy to explore, racking up combo points until an Umbra attack could be unleashed on your enemies. Â The major changes for the GamePad control was in the way that you could choose to unleash this attack via a simple button press or through tapping the GamePad touch screen.
Another mode was explained that would cater to the more novice Bayonetta players that utilizes the touchscreen, but after a brief stint, it didn’t deliver the same rewarding gameplay that traditional controls could.
Walking away from the Bayonetta demo, it was clear that “core” games still had a home on the Wii U. Â Unfortunately, Bayonetta 2 was the only one of its kind on the show floor. Â Perhaps others will follow Platinum’s lead if Bayonetta 2 becomes a big enough success for the company. Â Bold and Beautiful, Bayonetta 2 should arrive on the Wii U exclusively in 2014.
Published: Jun 17, 2013 03:40 pm