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Details Emerge for Vita’s Mortal Kombat

by William Schwartz

mortal-kombat

During the countless sleepless nights you’ve had playing Mortal Kombat, there may have been one or two times you’ve wondered how much more satisfying fatalities would be if only they could somehow be more interactive. Thanks to the PS Vita, you’ll have a chance to feel that much closer to the spine-ripping action this spring with the confirmed announcement of Mortal Kombat for the Vita.

Netherrealm Studios Creative Director Ed Boon recently sat down with Playstation Blog to discuss the franchise’s upcoming mobile endeavor. The Vita version will include everything from its PS3 counterpart – the entire story mode and DLC. Additional modes and features will cater to the Vita’s innovative technology including two Challenge Towers, while one will have 150 challenges that will require specific use of the Vita’s capabilities like altering gravity through use of the system’s Sixaxis control. Boon also commented on the game’s most anticipated feature – touchscreen fatalities.

You can touch your X-ray meter to execute an X-ray attack. For fatalities, you can “slash” the screen with the appropriate inputs — say, away, away, up — to execute the fatality. It makes some of the more difficult fatalities easier and it’s fun to slash at your screen to fire off a fatality. I was surprised by how engaging it is.

Vita’s Mortal Kombat will also feature 1v1 online multiplayer via local or internet Wifi. Though there won’t be any kind of cross-functionality between the PS3 and Vita versions, the Vita title will be running at a smooth 60-fps, so we’re certainly looking forward to what the game will look like with the Vita’s impressive hardware behind it.

Mortal Kombat for the PS Vita will hit store shelves sometime this spring. Until then, you’ll have to go about ripping the heads off of your helpless opponents the old fashioned way – with the push of a button.

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