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E3 2015: The Last Guardian’s Current Iteration Started Production In 2012

This article is over 9 years old and may contain outdated information

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Ever since the initial debut of The Last Guardian, we’ve had far more questions than we’ve gotten answers. From rumors of it being cancelled entirely to a switch from PS3 to PS4, we never knew what exactly was going on behind the scenes. Now that the game has finally been re-revealed, we have a little more information on the behind the scenes of The Last Guardian.

In an interview with Kotaku, the president of Sony’s World Studios Shuhei Yoshida gave us plenty of details about the development process behind The Last Guardian. Yoshida said that the game was moving right along until 2011, when they hit a number of technical snags.

The frame rate for the game was not working well and compromises were having to be made in relation to relations and characters involved. This was not satisfactory, so when the PS4 came along in 2012 behind the scenes, they realized they need to make a move to preserve their level of standard.

Yoshida also dismissed that Mark Cerny had been brought on to save the project, as some rumors had stated over the last few weeks. Yoshida also discussed that they chose not to do a live demo on stage because the giant creature’s AI did not lend itself to a live demo.

Lastly, Yoshida explained that they felt it was the right time to show the game because “We have a certain level of confidence about the launch window.” The Last Guardian will launch sometime in 2016 exclusively on PS4.

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