Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Killzone 3 Will Bring Many Improvements to the Franchise

I definitely don't see eye to eye with alot of people in my praise of Killzone 2. For many, the game had controls that were a bit suspect.
This article is over 15 years old and may contain outdated information

Recommended Videos

I definitely don’t see eye to eye with alot of people in my praise of Killzone 2.  For many, the game had controls that were a bit suspect.  Understandably, controls are important in a First Person Shooter like Killzone.  Guerrilla Games has however since announced that Killzone 3 will unequivocally right these problems when the new game releases in February.

Mathjis de Jonge recently spoke with EDGE magazine and had this to say about the flaws and how they were tackled in Killzone 3

“ We were still tweaking and checking framerate, I checked this game back-to-back with Killzone 2 and have to say that it plays so much more fluidly. Also, the adjustments we made to lean-and-peek – you can actually slide into cover now, vault over, brutally melee your enemies – it feels more fluid, stutters less. There’s fewer points of irritation.”

But the improvements to the game weren’t just made to the controls.  Herman Hulst the boss over at Guerrilla outlined some of the many inclusions in the game that will make it an all around greater entertainment experience this time around.

“A big improvement over Killzone 2 is that we’re looking to have pretty much a unique setting for each level… We’re going from the Helghast interpretation of jungle to very Killzone-esque scrapyards, and at the end we go into space. It’s a big departure from Killzone 2, where the first five levels were all urban settings.”

Thankfully, Guerrilla is letting us all have a crack at these new controls and single player experiences in both a single player and multiplayer demo on PSN in the coming days.

Source:  EDGE via Computer and Video Games


Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy