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Metal Gear Online

Konami Didn’t Like Metal Gear Solid V: The Phantom Pain Getting Delayed By Kojima

This article is over 9 years old and may contain outdated information

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A new report from Japanese publication Nikkei suggests that Metal Gear Solid V: The Phantom Pain getting delayed is one reason why Konami distanced itself with Hideo Kojima.

A NeoGAF user kindly translated the article and it gives us some new information regarding the drama between Konami and Hideo Kojima over the development of Metal Gear Solid V: The Phantom Pain.

One reason Kojima got on Konami’s bad books was simply because the game kept getting delayed. It also sounded like Konami was controlling its employees too much. Employees were unhappy with certain work conditions and more.

It doesn’t stop there, lunch breaks were allotted with time cards. If an employee exceeded their lunch breaks, they were basically fired from the company.

It was also mentioned somewhere in the article that Konami spent over $80 million developing Metal Gear Solid V: The Phantom Pain. There were rumors last month that Konami also didn’t like how much money Kojima was spending on making the game too.

If you’ve been following the drama this year, Konami has been basically blacklisting Kojima from the company. It’s kind of like how WWE is erasing Hulk Hogan from history for this racist remarks. Unlike Hogan though, it’s unknown officially why Kojima is being ignored.

Anyway, Metal Gear Solid V: The Phantom Pain releases in just one month’s time. It will be the last in the series to be developed by Kojima.


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