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Mortal Kombat X Character Hotfix Live On Xbox One, PS4 Coming Soon

by William Schwartz

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Fighting game fans will understand this more than most, as a brand new hotfix is being rolled out for Mortal Kombat X. The hotfix is currently available on Xbox One and is said to be available soon for PlayStation 4.

The hotfix was announced via the NeatherRealm Studios Twitter and notes for the patch were given via the Warner Brothers Games website. It nerfs a few characters and changes around some hitboxes so this might change some tactics and styles that fans/tournament players use, but most casual Mortal Kombat X players won’t really be affected by it. Check out the full hotfix breakdown below.

D’Vorah – Reduced damage of F4,4 by 2

D’Vorah (Swarm Queen) – Increased combo damage scaling after Wasp Grenade

Erron Black – Tackle is now -2 on hit (down from +20)

Erron Black (Outlaw) – Sand Toss / Sand Throw has 5 more recovery frames

Jason – Corpse Grab / Slam should no longer sometimes trade with jumping attacks

Jacqui – Adjusted many hitboxes to connect & combo more consistently

Kenshi – Slightly easier to juggle after Rising Sword / Sword Dance

Kenshi – 1 has 9 startup frames (down from 11)

Kenshi – 1,1,4 can no longer be special canceled

Kenshi – D1 has 8 startup frames (down from 9)

Kenshi (Balanced) – Spirit Charge / Push has 2 more active frames & more pushback on block

Kenshi (Balanced) – Tele-Flurry / Tele-Beatdown is now -9 on block (up from -24)

Kenshi (Possessed) – Reduced the hitbox on Sickle Lift

Kenshi (Possessed) – Demon Assault / Demon Fury is now -23 on block (up from -33)

Kenshi (Possessed) – Soul Push / Charge now has 11 startup frames (down from 14)

Kenshi (Possessed) – Demon Slam / Drop is now -6 on block (up from -21)

Kenshi (Kenjutsu) – Increased Tele-Slam damage by 5

Kenshi (Kenjutsu) – Increased Tele-Toss / Strikes damage by 3

Kenshi (Kenjutsu) – Tele-Push / Blast now has 12 startup frames (down from 15) & is -13 on block (up from -9)

Kenshi (Kenjutsu)—Tele-dash toss is now a high block.

Kitana – Increased Rising Fan / Rising Blades damage by 2

Kitana – B1 has 9 startup frames (down from 16)

Kitana – B1,2 is now +1 on block (down from +2)

Kitana – B1,4 is now -4 on block (down from +1)

Kitana – Adjusted the hitbox on f1 to connect more consistently

Kotal Kahn (Blood God) – Increased effectiveness of Obsidian & Blood Totems

Kotal Kahn (Blood God) – Totems have 5 less recovery frames

Kotal Kahn – Air Takedown / Anti-Air Throw should no longer sometimes trade with jumping attacks

Kotal Kahn (Sun God) – Soul Scorch / Soul Scorch have 5 less recovery frames

Kotal Kahn (Sun God) – God Choke (all 3 levels) damage increased by 3

Kotal Kahn (Sun God) – God Choke (all 3 levels) increased hit advantage by 10

Mileena – 1 has 11 startup frames (down from 14)

Mileena – D1 has 9 startup frames (down from 11)

Mileena – 2 has 8 startup frames (down from 10)

Mileena – adjusted hitbox on b3 to hit more consistently

Raiden – F1 is now a high

Takeda – 1 has 9 startup frames (down from 11)

Takeda – D1 has 8 startup frames (down from 10)

Takeda (Lasher) – Low Slash is now -19 on block (down from -24)

Takeda (Lasher) – Whip Trip / Flip is now -11 on block (down from -21)

No word on a PC release but fans should expect the PlayStation 4 version of Mortal Kombat X to get the patch in the next few days.

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