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Titanfall 2 To Have “Minimal Latency” Thanks To Multiplay Dedicated Servers

by Mike Guarino


Titanfall 2 will be making its debut later this year, and while this one will feature a single-player campaign unlike the first one, multiplayer is still going to be what keeps people coming back for more. The developers have now revealed how they plan on improving the multiplayer experience further.

While Respawn relied on Microsoft’s Azure cloud for dedicated servers worldwide for the first Titanfall, they will be taking things in a new direction with Titanfall 2. Today they have announced a new partnership with Multiplay, which will allow the game can access many different servers throughout the globe with minimal latency.

Here’s what lead Respawn programmer Jon Shiring had to say:

“The Titanfall 2 launch is going to be bigger and better than the last game and what’s really important to me is that the game just works. We wanted to make sure we had an insane amount of scalability and reliability, so we partnered with Multiplay because they have a great deal of expertise in game server hosting and a very clever auto-scaling product that can abstract away different cloud environments that lets us focus on making games.”

Titanfall 2 is set to launch for PlayStation 4, Xbox One and PC on October 28th.

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