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Titanfall only marginally better on Xbox One?

This article is over 11 years old and may contain outdated information

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Xbox 360 owners who chose not to upgrade to the Xbox One are getting their first crack at Titanfall today. Digital Foundry, who’ve recently ran extensive tests on the Xbox 360 version of Titanfall, make a bold claim.

“There are times when the game feels uncannily close to the Xbox One version,” reads part of a lengthy report from the testers at Eurogamer. The breakdown outlines the pertinent details between the Xbox One and Xbox 360 version, and it sounds like Xbox 360 players are getting an incredible port from Bluepoint Games.

“The Xbox One version ships at 1408×792 with 2x multi-sampling anti-aliasing – a sub-native presentation for a console aimed at the era of the 1080p display. There are few surprises with the Xbox 360 version, which adopts a strategy similar to the Call of Duty titles on older Microsoft hardware. There’s a 1040×600 native resolution here, backed up by 2x MSAA. It’s a set-up that allows Bluepoint to cram the framebuffer into the 360’s 10MB of eDRAM, effectively allowing it to use the hardware anti-aliasing for free with no performance penalty.”

“The big takeaway here is that this is Titanfall, and it does appear to be feature-complete on the older console. With just one tenth of the available RAM and far less capable silicon, it’s safe to say that Bluepoint Games has more than exceeded expectations.”


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