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Titanfall Angel City

Titanfall Matchmaking Fix Generates Fairer Matches

This article is over 11 years old and may contain outdated information

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Respawn Entertainment have released a beta patch for Titanfall that is intending to balance matchmaking considerably more than the near random system that is currently operational, according to a statement on the games official site.

An “Improved Matchmaking (Beta)” mode within the Classic Multiplayer menu allows players to try out the changes which Respawn have noted below –

”1. Searching for teammates and opponents will now sometimes take more time to look for players that are a good skill level match, rather than purely prioritizing speed over quality. This will give us more time to build better teams and create closer games that are worth staying in for a longer period of time.

2. Rather than playing against the same opponents over and over, the game will periodically split the teams apart and search for new opponents for each team. This means if one team is dominating, we will update the skill for all of the players and then find each team a better suited match for the next round. Did you lose to a really great team? We’ll make them disappear and replace them with a new opposing team – and they will have no idea that you just got your butts kicked. This should end some of the frustration with playing for extended periods when you’re having an off night.”

The decision to swap speed for quality may not be the desired option for all that play, particularly with time in between games in the lobby already quite vast. Despite this, games will certainly be more rewarding if the new matchmaking system does result in closer matches as there will be something to play for time after time; instead of the acceptance of an early victory or loss which seems commonplace at the moment.

What do you make of the new system? Maybe you like the setup as it is? Leave a comment below with your thoughts!


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