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Xbox One – eSRAM Preventing 1080p Games

by | @AttackFanboy | on February 10, 2014

Xbox One

The Xbox One’s eSRAM is allegedly causing issues for developers when attempting to produce games that run at 1080p, according to Rebellion Games developer Jean-Baptiste Bolcato.

Talking to GamingBolt, Bolcato (currently working on Sniper Elite 3) noted how the small space within which to work makes it incredibly difficult to create an all-round 1080p visual, though he also believes that it won’t be long before these problems are a thing of the past –

“It was clearly a bit more complicated to extract the maximum power from the Xbox One when you’re trying to do that. I think eSRAM is easy to use. The only problem is…Part of the problem is that it’s just a little bit too small to output 1080p within that size. It’s such a small size within there that we can’t do everything in 1080p with that little buffer of super-fast RAM.

They are releasing a new SDK that’s much faster and we will be comfortably running at 1080p on Xbox One. We were worried six months ago and we are not anymore, it’s got better and they are quite comparable machines. The Xbox One is a bit more multimedia, a bit more hub-centric so its a bit more complex. There’s stuff you can and can’t do because it’s a sort of multimedia hub. PS4 doesn’t have that. PS4 is just a games machine.”

Bolcato seems to have a clear confidence that the Xbox One will be up to speed before too long, yet is aware that it is causing issues at the moment and as such is making developers think twice before committing to it. As long as developers can put up with frustrations at the start of the development process, then it is smooth sailing for the remainder.

Bolcato himself seemed to summarise it best; ”it’s just a pain in the ass to start with”.

Do you think issues with internal hardware have stifled the Xbox One’s success? Maybe you are more focused on the future of the console rather than present? Leave a comment below with your thoughts!

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