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Top 5 Super Mario Maker DLC We Want To See

by Dean James

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Super Mario Maker has only been out about a week and a half, so players have had the opportunity to experiment with the tools for awhile and create tons of stages.

The game itself has a ton of tools to choose from, but there is always room for more growth from the long running Super Mario Bros. series. As a result, we’ve put together a list of our top DLC that we’d love to see in Super Mario Maker.

Nintendo has really jumped into the DLC game in their first party titles as of recent with Super Smash Bros., Mario Kart 8, and even the free Splatoon DLC, so it could be very possible we’ll see more from Super Mario Maker in the future.

For this list, we have limited our top DLC request for Super Mario Maker to five, but there is a very good chance our list won’t correlate with yours, so make sure to comment below with what you’d like to see as well.

These are the Top 5 Super Mario Maker DLC that we hope to see in the future.

Super Mario Bros. 2 Style & Tools

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Super Mario Maker is a very deep and expansive level creator for the 2D Mario series, but there is one glaring omission from the Mario series itself, the American Super Mario Bros. 2. Obviously, this one is the most different from the rest of the series, but I think it could still be fit in very easily. The physics are obviously different, with the four different character types, which could actually be in of itself another item on this list. At worst, give Luigi as an alternate skin for Mario in the various game types.

Super Mario All-Stars Sprites

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The other art style that would be nice to see in Super Mario Maker would actually not be a full style difference, but rather upgrades to the Super Mario Bros. and Super Mario Bros. 3 sprites, based on the Super Nintendo’s Super Mario All-Stars. This is the way that many people first were introduced to Mario, including myself, and I would love to have this little bit of an improvement, which should be very possible considering we already have Super Mario World in the game.

Checkpoints

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There are really two major gameplay mechanics that are missing in the game, and the first of those is easily the lack of checkpoints. While this wasn’t actually part of the NES Mario games, checkpoints were added to the much longer and intensive Super Mario World, as well as future titles like New Super Mario Bros. With people making insanely hard levels that really need checkpoints of some sort, this would be a great addition. The only thing that needs to be required is for players to actually have to complete their created stages from a checkpoint, without being able to upload it online.

Slopes

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The other missing mechanic is that of slopes, which is a pretty big part of all the game styles in Super Mario Maker, outside of the original Super Mario Bros. Being able to set up enemies in areas that you can slide down and destroy would be a lot of fun. This might be a little hard to implement, as it would go outside of the block design, though I’m sure they could figure out a way to do halved angled boxes.

More Enemies and Styles

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Lastly, one thing I would really love to see are more enemies. There is a good selection of enemies in Super Mario Maker, but there are so many missing from over the years as well. In particular, I can think of a good number of classic Super Mario World enemiesthat I’d love to see, such as Charging Chuck and Rex. In addition, there are also other Mario locations within each game that it would be great to build on. Also on a much smaller note, I’d like to see the ability to set areas of like lava in specific spots, rather than being exclusive to the castle style, and the same with other types of settings.

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