When DICE set out to make the Frostbite 2 Engine that is used to power Battlefield 3, the developer did so with the intention of it being a next-gen engine designed to be used in more powerful consoles. Â Patrick Soderlund explained that Battlefield 3 is just the beginning for the Frostbite 2 Engine, and alluded to its use in the development of next generation titles on the Xbox 720 and PlayStation 4.
“It doesn’t mean that what you see in Battlefield 3 is the end state. Â That’s the beginning; that’s where we start and then we go forward,” said Soderlund in a recent interview with Gamasutra. Â “We have a tech base that makes me feel really confident in how we’re positioned for what’s going to come in the future.”
“Frostbite 2 was built for the next generation. Â That’s how we started it. Â We had that in mind and we said, we’re going to have to build something that can scale.”
Notable considerations were made to fit Battlefield 3 onto consoles. Â Texture packs, smaller maps, and compression techniques made Battlefield 3 on consoles somewhat less desirable to Battlefield fans, but it looks like DICE is already prepared to deliver a next generation experience right out of the gates.