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PlayStation Allstars Battle Royale developer clears the air on Smash Bros. comparisons

Our goal is not solely replicate the Smash Brother’s experience says PlayStation All-Stars Battle Royale Developer.
This article is over 12 years old and may contain outdated information

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The idea might not be 100% original, and those that have played Sony’s PlayStation All-Stars Battle Royale have noticed some striking similarities to Nintendo’s Smash Bros. franchise. As we bear down on the October release for PlayStation All-Stars, more and more details are being revealed about the game. This weekend at EVO, SuperBot Entertainment revealed not only an official release date for the game, but two new characters as well.

Hosting a panel during the Evo 2012, the developers of the game were posed with an interesting question. One which asked them why they chose to “ripoff” the classic Nintendo franchise. Omar Kendall, the Director for PlayStation All-Stars responded as such:

“PlayStation All Stars is it’s own game. I think that’s really the only way I can answer that. I understand that Smash players -some Smash players, not all Smash players do this- will sort of base how successful PlayStation All Stars as a game is on how accurately it recreates the Smash Brother’s experience. But that’s not really our goal.

Our goal is to create a unique combat experience for PlayStation All Stars that we fully admit borrows from many different kinds of games including Smash, but our goal is not solely replicate the Smash Brother’s experience.

I think based on ten minutes… maybe if you played it ten more minutes you’d have a different appreciation for the game. I just really would ask that players like you, approach it with an open mind.”

PlayStation All-Stars Battle Royale is heading to the PlayStation 3 and PS Vita later this year.


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