LucasArts’ presentation for Star Wars 1313 didn’t show much, but what it did was borderline jaw-dropping. In short, the gameplay demonstration (which, it should be noted is still very much in pre-production) pretty much encompasses what next generation games will look like. The lighting, physics, particle effects and rendering looked roughly on par with the CGI we see in many of the films developed by Industrial Light and Magic.
…much of the character interaction comes through expression, not dialogue
The presentation itself began with a behind the scenes vidoc of the game and the developer where key members of the team shared their hopes and experiences with the game as well as the technology behind it all. The vidoc focused particularly on showcasing the game’s motion capture and animation. Done in the same style as James Cameron’s Avatar, the actors’ performances have been fully captured and recorded with excellent detail. As producer Peter Nicolai had explained, much of the character interaction comes through expression, not dialogue. And it shows; characters’ faces move quite realistically, down to the very wrinkles in their foreheads.
Being LucasArts’ first ever Mature-themed title, the team wanted to express that through the game’s art style. It’s not all flowers and sunshine; in fact, it’s quite dark, rusted and industrial. Actually, all you have to do is envision Coruscant from the Star Wars prequels and think “dirtier” and you’re pretty much there. Despite being a plethora of graphical amazement, it just flat out isn’t “pretty”. It makes you feel like this game is dark while still being somewhat varied and detailed. I personally loved it…
…this game is going to be for next generation systems…
In terms of gameplay, it’s essentially what you would expect from your average third person shooter: elaborate cover system, some nice hand to hand combat mechanics, and even platforming that is more reminiscent of Uncharted. It didn’t seem to be a very good demonstration of the overall gameplay, but considering how the game is still in very early stages of development, it’s not surprising that this would be more of a tech demo than anything else. Still, it would have been nice to see some more “Star Wars bounty hunter-esque” combat instead of the basic – shoot. cover. shoot. melee take down. platform. shoot. cut scene.
…there will be NO Quick Time Events, at all.
All in all, Star Wars 1313 looks to certainly more than ‘just a little interesting’. It’s shaping up to be one of our earliest glimpses into next generation gaming and it’s looking quite nice. Hopefully the final product will be able to live up to the initial presentation’s hype and that we will get to see some more gameplay that screams “This is a Star Wars game and nothing else!”. Platforms and a release date for the game have not been revealed, although it is safe to say that it will be no earlier than a very late 2013 and will likely appear on at least PC. Keep your eyes peeled…
Published: Jun 6, 2012 04:44 pm