Assassin’s Creed: Unity, the first game in the series built specifically for the Xbox One and PlayStation 4, recently made headlines when a developer for the game revealed that both versions of the game would launch at 900p. While that wouldn’t been too bad by itself, the wording used by Senior Producer Vincent Pontbriand suggested that the PS4 version was being held back to avoid controversy.
Those additional pixels could only come at a cost to the gameplay
A post on the Ubi Blog seeks to clarify the parity statements, and the company adamantly denies limiting the game’s resolution on any specific platform. “Why would we ever do anything to hold it back,” says Pontbriand. “I simply chose the wrong words when talking about the game’s resolution,” regarding his prior statements that sparked the #PS4NoParity movement on social media.
“We realize we had also pushed for 1080p in some of our previous games, including AC4. But we made the right decision to focus our resources on delivering the best gameplay experience, and resolution is just one factor. There is a real cost to all those NPCs, to all the details in the city, to all the systems working together, and to the seamless co-op gameplay. We wanted to be absolutely uncompromising when it comes to the overall gameplay experience. Those additional pixels could only come at a cost to the gameplay.”
Despite Assassin’s Creed: Unity launching at parity for the PS4 and Xbox One, it’s one of the only multiplatform games we’ve seen take this route. A number of high profile releases since the launch of the Xbox One and PS4 have seen significant resolution advantages on Sony’s console, which is widely accepted as the more powerful machine when it comes to graphics output.
Assassin’s Creed: Unity is set for release on November 11th on the Xbox One, PS4, and PC.