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Upcoming Dark Souls II: Scholar Of The First Sin Update To Fix Weapon Durability Bug

by William Schwartz

DarkSouls2ScholarPatch01

Dark Souls II fans rejoice! An upcoming patch will fix the weapon durability bug among other aspects in all next-gen versions of Dark Souls II: Scholar Of The First Sin.

Bandai Namco Entertainment has announced an update to Dark Souls II: Scholar Of The First Sin that will be pushed out in ‘the coming weeks’ across Xbox One, PlayStation 4 and PC Steam for Direct X 11, Direct X 10 and Direct X 9 users. The update will fix a wide range of issues plaguing it since release, including the much talked about durability bug that left weapons obsolete after a few hits. Check out the full list of fixes coming.

On Xbox One, PlayStation 4, Steam (DirectX 9), Steam (DirectX 11):

  • Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate).
  • Fixed issue whereby actions requiring both button and stick controller input (Jump Attack, Guard Break).

On Xbox One, PlayStation 4, Steam (DirectX 11):

  • Fixed issue whereby summoning sign was displayed in Drangleic Castle and Throne of Want even though the player had defeated all bosses in the area.
  • Fixed issue whereby the moment of death reply for some blood stains weren’t being displayed online.
  • Fixed issue whereby client side may hang during the event movie for Laddersmith Gilligan in Earthen Peak.
  • Fixed issue whereby the Host may not be able to load their save data after stopping the game while waiting for matching to complete in online mode.

On Xbox One:

  • Fixed issue whereby game may quit suddenly if player pauses the system during online multiplayer.
  • Fixed issue whereby game may leave online multiplayer if the user pauses the system during online play then starts the game again.
  • Fixes issue whereby the game may hang if the user goes back and forth between different maps over and over again.
  • Fixed issue whereby the host may not return to normal offline play as intended when their network connection is cut off during online multiplayer.

On Steam (DirectX 9):

  • Fixed issue whereby, when playing online, it may appear that the player is sliding forward because the walking motion animation is not being displayed properly.

No word on an exact timing for when the update will hit Dark Souls II, but expect word to come out within the next few weeks of a release.

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