Metal Gear Solid Peacewalker Review

METAL GEAR SOLID: PEACE WALKER takes the series in an exciting new direction with incredible visuals, as it sheds new light on well-known ad

Metal Gear Solid Peacewalker Review

METAL GEAR SOLID: PEACE WALKER takes the series in an exciting new direction with incredible visuals, as it sheds new light on well-known adversaries and allies, along with a wealth of new characters. In true METAL GEAR SOLID tradition, METAL GEAR SOLID: PEACE WALKER drops the player into a series of hostile scenarios, as a terrible plan for world domination is revealed. In addition to solo operations, players can team up via the game's multi-player CO-OPS (CO-operative OPerationS) mode. This extends to key gameplay advances, with players administering medical help to colleagues, sharing munitions, or providing cover for each other using the Snake formation to cover each other's blind spots. [Konami]

Metal Gear Solid Peacewalker Review

Aside from being a Metal Gear title and all the inherent goodness that goes along with that, Metal Gear Solid: Peacewalker is unbelievable in its size.  When you couple the fairly long campaign in the game with  the 100+ challenges and mini games, Metal Gear Solid Peacewalker could keep you tied up for quite awhile.  It could be one of the largest and most comprehensive Metal Gear titles of the storied franchise.  But beyond it's sheer length, the gameplay is more fun and addictive than some of the recent Metal Gear titles.  The capturing of enemies which has been added to game is extremely fun and well done.  Capturing soldiers will help you build your squad and the soldiers you capture have different classes which will in turn add different attributes to your squad as you assign them to different divisions.  The hook is that as you keep capturing and recruiting you will find better and better people which will lead to you getting better stuff and a more powerful army.

Aside from all the single player depth and fun to be had there is a co-op mode as well.  (nearly)Every mission in Peacewalker can be played with a friend allowing you to play collectively, with any items earned as a group in co-op will be earned towards your single player experience as well.

The story reeks of Metal Gear Solid through and through, as a fan of the series, I just wouldn't have felt comfortable with anything other than the twists and turns that a Metal Gear Solid title brings.  Delivered through a series of animated sequences that are stylized to help digest some of the excess that a Metal Gear Solid story line can offer.

Metal Gear Solid Peacewalker Review

Being a game for a portable device, Kojima studios knows that players are unlikely to sit down for marathon sessions of Peacewalker.  And for this reason the game is broken down into shorter bite size missions.  But the overall collective effort of Peacewalker is really something to behold.  The game takes the best from every game in the franchise and somehow incorporates them into these smaller scenarios.  You can sense the developer drew from just about every other aspect of the Metal Gear Solid Games plus added a little more to make it unique. As was mentioned above, the addictive capture and recruit which looks like page from Portable Ops is there, or the stealthy gameplay from the Snake Eater title.  Each bite size portion is surprisingly satisfying.

Metal Gear Solid Peacewalker Review

Portable Ops arguably had one of the hardest control schemes to master for a Metal Gear Solid title. It was painstaking to say the least and felt a bit cluttered at times.  Metal Gear Solid Peacewalker has changed this for the better, and while it is much better there are still some flaws.  I think it really boils down to the hardware than it is the software but Kojima's team is definitely on the right path with Peacewalker.  The problem that most portable games face from their console counterparts is that for the most part they are mostly over simplified.  Living within the technological constraints of a small platform and a different control scheme is difficult especially when a game is as ambitious as Peacewalker is.

Metal Gear Solid Peacewalker Review

I am all for difficulty in games, I love a challenge but there was some serious failure on the developers part in this area.  With a game like Peacewalker, where the levels can be tackled with friends in co-op mode, there needs to be a sliding scale of difficulty based around the number of players that are in the game.  Some of these missions you are going to swear to god that it is impossible without the help of friends.  Boss battles in particular suffer from these conditions if you are friendless you are going to have a hard time with the bosses in Peacewalker.  It feels like they were specifically designed to be beaten with 4 players effectively overpowering the military grade mechs.  As mentioned above the controls are an improvement in Peacewalker but they definitely do not shine when in tight hectic situations, like a boss battle.  So some of the single player parts of the game can be a bit challenging.

Metal Gear Solid Peacewalker Review

Metal Gear Solid: Peacewalker has a ton of moving parts that come together wonderfully.  Whatever the reason that you play a Metal Gear game for, you will find in Metal Gear Solid: Peacewalker.  What you won't find is a watered down port, quickly thrown together for a quick buck like you do from so many other games.  Even after the dust has settled and you campaign is complete,Metal Gear Solid: Peacewalker brings a ton of value to the table with unlockables not to mention both the co-op gameplay and multiplayer gamemodes. Most of the game's major faults are likely to be overshadowed by the overall excellence that the game exudes in so many of its other areas. Get.

By ON Jun 9, 2010

4 Comments
  • avatar
    JackJared
    REPLY

    Now if only I had a psp.

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  • avatar
    Mike
    REPLY

    I played this game in single player mode and I find it way way way too easy…we didn’t even have the choice of difficulty like we had in all MGS games…this is too easy…I am disappointed, and I’m not even a really good player usually.

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  • avatar
    Alex
    REPLY

    Yeah I’m not through with the game but I definitely think it’s the easiest of the series. I’m about half way through with no kills no alerts and so far I have gotten at least an A on every mission. In previous MGS games, I have never been able to get through without a minimum of at least 30 alerts. It’s fun, but I don’t understand why everyone says it’s so hard because it’s really easy.

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  • avatar
    kdub
    REPLY

    I agree as well. I spent a lot of time playing this game. After I unlocked practically everything, I realized that the game came to an end. What I mean by that is that with all these over powered weapons and Items, there was no more challenge. I could kill enemies with 2 shots to the leg, and destroy a boss in 5 to 10 seconds with a hail of missiles. The game became super easy. There was no reason to play it anymore. I tried coming up with rules and restrictions as to what items and guns I can carry, but of course there are no difficulty settings, so every level can be anywhere from really easy to impossibly hard, so I could not agree on any one rule or restriction. In the end, I just had to start a new game, and recruit soldiers all over again to feel some sense of difficulty.

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