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Overwatch, Overwatch: Roadhog is Getting Nerfed

Roadhog is certainly one of the most popular characters in Overwatch, but some players are taking advantage of one his strongest moves. This character is currently able to hook other players and pull them towards him, hurting them badly with up close and personal attacks……

Overwatch: Roadhog is Getting Nerfed

by | @AttackFanboy | on January 4, 2017

Roadhog is certainly one of the most popular characters in Overwatch, but some players are taking advantage of one his strongest moves. This character is currently able to hook other players and pull them towards him, hurting them badly with up close and personal attacks. Blizzard is currently looking at this powerful move, and is going to be making changes to way that this works.

Over on the Overwatch Forums, Blizzard explained what they’re thinking about changing for the character:

“Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him. There is a cap on how far ‘to the side’ you can be pulled, so you can’t just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled.

Secondly, the line-of-sight check to see if a hook should connect or not is now checked from Roadhog’s position, instead of the hook’s position. This basically means the hook can’t connect to targets that Roadhog himself can’t see.

Lastly, there is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target.”

The developers say that these changes could be coming to the PTR pretty quickly, as soon as this week. They say that the changes will indeed make Roadhog a little weaker, but they’re going to test the tweaks in PTR and make adjustments as necessary.

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