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Dead Island Review

What do you get when you take one massive and

Dead Island Review

What do you get when you take one massive and beautiful resort destination, fill it to the brim with flesh eating zombies, then set a player loose on a quest to escape with their life?  You get Techland's latest in Dead Island. This genre mashup takes familiar gameplay mechanics and sets them to the tune of the zombie apocalypse.  Put your finger on the pulse of Dead Island and you'll find that the game is many things.  It's a horrifyingly violent game, filled with enough blood and dismemberment to last you a gaming lifetime.  It's a game that'll have you scouring your surroundings looking for things to aid you in your survival and defense, as any good zombie game should.  It's a role playing game, a survival horror game, a first person hack and slash, and a shooter.  Dead Island is unlike any zombie game I've ever played, this is certain.

Dead Island Review

Dead Island is a strange game in the sense that it is extremely deep.  There are heavy ties to the RPG genre, with the game asking the player to manage many resources.  This includes upgrading and managing weapons, inventory, and facilitating  these activities by looting the island for everything and anything you can get your hands on.  It's a game where you can go anywhere and do anything you like within reason, but it's also a game that will provide you with enough questing to keep you busy for the greater part of thirty hours, and quite possibly more.  A zombie survival game has never had this sort of depth before that's for sure.

In it's basic layout, these quests are your main ticket to earning upgrades, new weapons, cash, and other goodies that help you strengthen your character in a number of ways.  Quest givers can be found throughout the island, and they'll range in difficulty as well as reward.  The mission structure of Dead Island is fairly straight forward.  Accept a quest, and a series of way-points will show you exactly where the points of interest are to be found, this will then leave you a trail of bread crumbs on your mini-map to help you get there.  The game isn't quite linear, so you can pick and choose which missions you want to play, and which survivors you want to help according to preference or reward.  Like many RPG's Dead Island will allow you to travel down multiple paths to get to the same result.  A main quest line is offered, but there are plenty of side missions to perform in the process, even if they do little to further the narrative of the game.

For the most part, these quests are simple fetch quests,  whether they take place within the confines of the side missions or the main plot line.  They almost all feature you taking down an assortment of zombies on your way to grab an item, locate a person, or complete a task.   Where you find zombies, you'll be in for a fight.  The combat will have you dealing with swarms of zombies that are loitering in most areas that you need to access for quests. Many of the games missions are structured very similarly with multiple zombies and a mini-boss style fight with a more formidable zombie known as a Thug.  Simple button presses (or mouse clicks in my case) will have you flailing whatever weapon you have equipped, and these weapons can be anything that is deemed usable by the game.

In your travels you will find many things that can be used as weapons.  Busted pipes, broom handles, diving knifes, hat racks, there are plenty of things that can be used to fend off the zombies that have infested Banoi, but they don't last forever.   You'll constantly need to be mindful of your weapon's condition as the more you use it, the weaker it'll get. At which point you'll need the necessary cash and workbench to perform repairs to said item before it will regain effectiveness.  Preparing for a mission, it's usually a good idea to repair your weapons and perform any upgrades that you can afford to give your weapons more power or durability for the tough fight ahead.  Whether you are on a specific mission or not, zombies can be found throughout the island just hanging out, eating people, and groaning.  Taking them down will earn you XP, as well as any drops they might leave behind, which is usually cash.  Between looting these zombie corpses and rifling through the remnants of Banoi pre-zombie apocalypse, you can keep a steady stream of cash coming in, and you'll need it to keep your weapons in good enough shape to handle the increasingly difficult zombies that level with your character.  The XP system is quite familiar.  With each of the four characters having a unique skill progression, you'll spend points on a talent tree to upgrade your character to best suit your playstyle. Points are earned each time you level up and can have a big impact on what you can and can't deal with in the heat of battle.

Combat itself will have you at many times fighting off one slowly moving zombie at a time.  There's a very methodical pace to the combat, one that gives you time to target specific body parts of your enemy in many circumstances.  When you do, you can manage critical strikes which injure the zombies by breaking bones and rendering a limb inoperable if using a blunt force weapon.  If using a bladed weapon, you can hack off arms, legs, and even heads for a quick kill.  There's plenty of gore in the combat of Dead Island, whether it be the cracking of a zombie's arm and watching it flail around like a noodle, or the dismemberment aspect, which can be brutally violent to perform.  Getting a critical head strike will see a zombie's head slice clean off, or erupt into bits and pieces of what was once a skull.  This solo style combat happens alot, because it's best to avoid fighting the zombies off in large packs, but there are times when you can't avoid fighting a group of them.  Careful placement in these crucial moments when being attacked by a group is helpful in staying alive, but not easy to do because of some weirdness in the controls, which I'll get to later.

The island of Banoi is massive, and in your adventure you'll come across hundreds of non-playable characters that will all need your help in one form or another.  As mentioned there's no shortage of content in content or characters in Dead Island.  Quests will take you to remote locations on the resort, and as the game branches out, so does Banoi.  The starting area for the game is big enough to be a game in itself, and as you progress through the acts of the story, you'll open up areas that range from the lush environments of the resort, to infested city streets. For the most part Dead Island's environments are a pleasure to look at, they set a great atmosphere for the game.  The multiple areas of the island give the game's acts a distinct feel in each.

Putting it all together, Dead Island has plenty of memorable moments for the zombie killing aficionado.  Crafting the ultimate zombie slaying tools and using them however you deem appropriate is fun times indeed.  There is plenty of fun to be had in Dead Island, the zombie killing sandbox aspects will have you dispatching the undead in more ways than you ever imagined, if you decide to get creative.  These fun times can double for those of you who choose to utilize the game's co-op gameplay features. There you can play with up to three other players.  If you were a fan of the way Gearbox implemented co-op in Borderlands, then you'll be extremely pleased with the way Deep Silver has handled it for Dead Island.  It's drop-in, drop-out so you'll always have people to play with, but do note players will need to be at the same point in the game to use the save features.  Without the saves, you'll still get to keep any loot or XP earned in the co-op mode.  Drawing the Borderlands parallel, it looks like Dead Island didn't learn from the mistakes that Gearbox made with that co-op masterpiece, so it'll be in your best interest to play with a group and try not to race ahead.

Dead Island Review

With so much to do in Dead Island, so many systems to navigate, places to see, and zombies to kill, Deep Silver had a tall order to make all of these things gel into a cohesive experience that is ultimately fun to play.  The game's sheer size and scope is something to marvel at, but unfortunately when you get down to business in Dead Island, the game just isn't very fun.  In fact, it can be quite tedious, mediocre, and at times very boring.  There is one distinguishing trait that zombie and survival games share that make them fun to play.  The overwhelming experience of fighting the undead as they inch their way closer to their overall goal,  killing you.  In Dead Island, the action sequences simply aren't intense enough to really even raise an eyebrow.  In most circumstances you can actually avoid combat for the most part.  The zombies that have taken over the island don't seem to do much but stand in their pre-determined places, eating the same corpses whether you are on your first play-through or 20 hours in.  With areas containing what is likely a pre-determined population of the creatures, each glorified fetch quest mission never really feels all that important.

I suppose that Deep Silver figured that to add in degrading weapons and stamina, players would feel more desperation, but it doesn't really end up working in that way.  Workbenches where you can repair you weapons, and upgrade them whenever needed, usually seem to pop up if you ever run into the problem. It just makes the whole upgrade and degradation system pretty pointless in my opinion. With the real substance in Dead Island being the combat aspect, some more variety would have also been nice.

At the onset of the game, and likely for the first five to six hours, Dead Island is kind of fun if just for the combat.  As you progress, you find that the game never really expands on itself, or rewards you for getting any better.  You will be fighting the same types of fights, against the same types of zombies, throughout the whole game.  As you level your character, you will face harder enemies, yes.  But, the combat never really turns into any thing more than a point and click affair, with some added strategy to conserve weapon durability. This strategy is basically making the painfully boring choice to kick  zombies while they are on the ground, instead of using your weapon.  The combat is literally hit and miss.  The game gives little explanation as to why you just completely whiffed with a zombie standing right in front of you.  On the other hand, there are times where you'll get a lucky shot on an enemy that was seemingly out of reach.  These unpredictable results in the combat can lead to plenty of restarts in the game, which thankfully are quick and painless.  I found in my playthroughs that there were many times when I would get stuck in an area only to be teleported to my destination after dying.  It felt kind of cheap, and to those engaged by the game,  I could see that being a big tension breaker.

The game is ambitious, there's no doubt about that.  The dullness in the quests, mediocre characters, and fairly light story development,  just leave you wanting more from the game.  Techland's proprietary Chrome Engine which is responsible for the graphics in the game, renders a beautiful island.  Although,  there are quite a few texture and animation uglies that rear their heads from start to finish.  The minutiae of the game is what really stands out as bad in Dead Island.  The thousands of little things that go into a game as massive as Dead Island needed a lot more polish in my opinion.  On a macro level Dead Island is fantastic, the game has features and depth that you wish for from more games.  On a micro level, Dead Island can be downright preposterous.  There's literally a list of hundreds of things that I can say that I didn't like about Dead Island, and wish could be better.  Ultimately, it's the lack of polish on Dead Island's many features that hold the game from being great.   It's just staggering that so many things can go unattended to, especially when the game is so good in some aspects.

Dead Island Review

Dead Island is a game that tries to do too much and pays the price in the end for not doing anything exceptionally well.  Resources that were spread far and wide across the game's many systems and  nuances, probably could have been better used to focus on at least one aspect of the game in which Techland could hang its hat.  Sadly, this is not the case.  Busted systems, questionable combat, and a storyline that can lull you to sleep times, left me wanting more from the game.  That's not to say there isn't some level of enjoyment to be had with Dead Island.  The character progression and the creative aspects of the game do offer some reprieve from the monotony, it's just not enough to overcome some of the game's glaring deficiencies.

By on September 10, 2011
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30 COMMENTS
  • avatar
    Meh
    REPLY

    This review is pretty meh.

    Agree or Disagree: Thumb up 0 Thumb down 0

    • avatar
      SadButTrue

      Reviewer too lenient in my opinion. This game is quite possibly the worst game I have ever played. Not even worth $20 in my opinion, let alone $60.!!!

      Agree or Disagree: Thumb up 0 Thumb down 0

    • avatar
      N00bCake

      He Mad!

      Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    trophymaster
    REPLY

    this is the worst review ive ever read

    Agree or Disagree: Thumb up 0 Thumb down 0

    • avatar
      SadButTrue

      I would rather take Borderlands any day of the week than this turd,.

      Agree or Disagree: Thumb up 0 Thumb down 0

    • avatar
      N00bCake

      He maddest!

      Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    Adam
    REPLY

    I smell fanboys >_>

    Just because a reviewer doesn’t like a game doesn’t mean you don’t have to. Most people didn’t freak out over Zone of the Enders and I freaking love that game.

    Agree or Disagree: Thumb up 0 Thumb down 0

    • avatar
      Sumner

      dude your post is just as worthless as those who cry bloody murder, or even this one. Arguing that it’s about preference is nowhere relevant to the discussion other than a pathetic attempt of a conversation stopper.

      People quit whining about others’ whining! If we weren’t suppose to do that this site wouldn’t have comment sections on their reviews!

      Agree or Disagree: Thumb up 0 Thumb down 0

    • avatar
      Adam

      Its one thing to take a review with a grain of salt. Its another thing to b!tch and moan about the reviewer and think that he’s stupid or wrong.

      I’m reminding people that its an OPINION. You’re free to have any opinion you want, but don’t get your panties in a twist because the reviewer didn’t think it was the greatest thing since sliced bread. It wasn’t a conversation stopper because it wasn’t a conversation; it was a b!tch-fest with people complaining because someone else didn’t like the game that they do.

      Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    BKing22
    REPLY

    I think this reviewer is not hitting the key parts, that while dead island has an okay story line and the graphics can be better the combat, gore and co op make up for it in the end. Its really a buy for any zombie lover.

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    DK
    REPLY

    Pretty stupid review and btw deep silver didnt made the game it is a publisher you dimwit.

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    SadButTrue
    REPLY

    Reviewer too lenient in my opinion. This game is quite possibly the worst game I have ever played. Not even worth $20 in my opinion, let alone $60.

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    TheTruth
    REPLY

    Guys, just chill.

    It’s a game with Zombies — the most over-used, unimaginative, nerd-pandering creature on the planet. This alone degrades the value of the this game.

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    Waste of Money
    REPLY

    Dead Island was the biggest waste of time and money …Dont Buy.

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    endwar1
    REPLY

    I Find this game fun. but hey, that’s why we all have different opinions.

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    Zzz
    REPLY

    SadButTrue, TheTruth and Waste of Money are all one person.

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    Germ
    REPLY

    Fuck this review sure the games has its issues (but what game doesnt)
    IF YOU ARE A ZOMBIE FAN THIS GAME IS DEFFINENTLY FOR YOU
    BEST ZOMBIE GAME MADE TO DATE

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    TheTruth
    REPLY

    Plants vs. Zombies is better.

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    Realguy
    REPLY

    I think so far the game is great it just needs a few things done.

    1. Ability to look behind you while in a car.

    2. Don’t have thugs so early in the game.

    I mean jesus I had to throw every single weapon I had at those shits just, because I did (and still don’t know) how to fight them correctly.

    Agree or Disagree: Thumb up 0 Thumb down 0

    • avatar
      Twisted Scot

      I find best way to attack thugs is with a blade, Do analog side swipes left to right, swipe at his arm then immediately jump back. Just remember that the reach of the weapon is usually longer than it looks. Rinse repeat.

      Despise a host of flaws this is still one of the more enjoyable games ive played this year and easily the best zombie game to date. The atmosphere is 10 / 10.

      Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    Ed
    REPLY

    I think i have to disagree with this review. I Love this game, and what it has to offer. Sure the story is Meh, but everything else is extermely fun.

    Agree or Disagree: Thumb up 0 Thumb down 0

    • avatar
      Drake

      That’s why a lot of people are disappointed with the game (including me) Have u see the trailers? They promised an immersive, intricate story with characters to care about, but it ended up like any other zombie game. I thought at least they gonna randomly change the positions of the zombies when u encounter them considering your running around the island. but it seems the zombie respawning is like dead rising.

      Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    Death
    REPLY

    Yea xbots. You need to stop taking it so personal. You’re obviously brainwashed by Microsoft and COD. You love sucking and riding d¡ck, typical failbox fanhoes. I guess you c*m dumpsters got that from your momma.

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    RoninKrys
    REPLY

    Yes, the game is a little rough around the edges but kudos to the development team. The scope of this game is huge, I am into the second act and still find it very entertaining. Lesser bugs in other games have disrupted my game joy more than anything I have run into here.

    It doesn’t have the solid plot drive of Boarderlands or the “Oh Crap!!” moments of L4D but it’s a solid game with plenty of play time and right now my biggest drive is in modifying my weapons and exploring some of these extensive maps. The money-to-repair ratio is balanced well and I love how most of your encounters are going to be in-your-face versus down the sights of a gun.

    It could have done without the cut-scenes (like the second rate sniffles action over lighting the zombie bodies on fire) and there are so many bleeding heart missions that I generally skip through the dialog and go straight to accepting the mission.. “I don’t care if your kid needs insulin, I want that fancy weapon and some cash your offering”

    But in general, I am digging the game. I feel like it will be worth the President Grant and change I threw down for it and I hope to be wielding an electrified light saber katana by the time I get off the Island.

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    timeis$
    REPLY

    if you like zombies you will love it but for me it just got old fast

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    Drake
    REPLY

    “circ*mstances” LOL

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    bacon
    REPLY

    You sure Plants vs zombies is better? LMAO!!!

    Agree or Disagree: Thumb up 0 Thumb down 0

    • avatar
      TheTruth

      It has a better story.

      Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    Layzie
    REPLY

    2 out of 10.
    1 for the idea
    1 for the co op (not enough co op games imo)

    lost 8 for the repetitive scenes and combat. same vision all over the island. same zombie all through the game.

    Best part was the prologue, even that got boring after the slow looting.

    quests are terrible, why do i need to find a teddy bear for some woman. i just want to escape this island not go treasure hunting for teddy bears.

    FAIL.

    Agree or Disagree: Thumb up 0 Thumb down 0

  • avatar
    jordo z
    REPLY

    Im fine with the review, its all opinnion anyway, I just dont see how the combat is repetitive, you can run and avoid the undead (the sensible thing to do in a zombie apocalypse), you can mindlessly swing any weapon of your choosing untill your the last one standing, you can take a strategic aproach to combat (like breaking a “thugs” arm so he cant knock you down, juggling zombies by attacking their legs so they fall over and are temporarily not a threat), there are dozens of weapon types scattered across Sharp/Blunt/Firearm with each class having alot of progression (I started with swinging lead pipes and paddles to swinging Gabriel’s Slegdgehammer with a taser wired to the head of the sledge so when I hit anything it electricuted the crap out of it). They could use more zombie types but the roster is more than good enough to keep you playing, your standard walker (slow zombie), infected (fast zombie), Thug (hulking zombie that can send you flying), Ram (another hulking zombie in a straight jacket, can you guess what he does?), Suicider (get close and boom), Butcher (a crazy fast zombie with its arms ground down with only jagged bones to cut your head off with), and of course the Floater (the fat one that spits at you), and last but not least looters/other survivors who are a little trigger happy.

    The combat is far from dull, unless your midlessly swinging to kill, the developers spent years making a multi-layered damage system including gaping wounds, cripling injuries, breaking bones, and my all time favorite – forced amputations, ignoring all of this and not taking advantage of it all is… like playing a demo of the game.

    The one bad thing I will say about the game is the driving mechanics blow, like saints row arcade style turning and indestructable vehicles.

    Agree or Disagree: Thumb up 0 Thumb down 0




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