Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Unturned Update

Unturned Update 3.21.26.0 Patch Notes

Recommended Videos

Update 3.21.26.0 has arrived for Unturned, and here’s the full list of changes and fixes added with this patch. Some of the changes implemented in this patch try to improve the performance of the game, letting players enjoy the full experience without looking nervously at the frames per second counter every time they get into a highly-populated area. Here’s everything new with Unturned update 3.21.26.0.

Unturned Update 3.21.26.0 Patch Notes

Added

  • Pooling (recycling) for barricades and structures to improve multiplayer performance.
  • Accepted several curated workshop skins.

Changed

  • Replaced profanity filter with Steam text filter for performance reasons. The old naive filter can be re-enabled with the “-NoSteamTextFiltering” command-line flag.
  • Improved clothing CPU and RAM usage. Previously the textures were combined on the CPU rather than a shader.
  • Custom clothing can now disable the CPU readable flag and is no longer limited to 128×128.

Fixed

  • The fishing catch timer not getting randomized.
  • Grid snapping when dragging on a plane.
  • Use vehicle exit position when saving passenger position.
  • Slight discoloration on plush item face.
  • Include Level.hierarchy file in the level hash.

 

Barricade and Structure Changes

This update expands on the base-building optimizations from the 3.21.24.0 update by pooling barricades/structures that have been previously loaded. Rather than destroying these items when an area is unloaded they are now recycled (pooled) and reused in the next loaded area. Many changes and optimizations were made to the code for each barricade type (e.g., generators, mannequins, signs) to take advantage of this performance improvement, so there will probably be some unusual bugs to track down.

Modded barricades/structures with custom logic may need editing before they become compatible with pooling. To work around this, pooling can be disabled per item by adding the line “Eligible_For_Pooling false” to their .dat file.

All in all, these changes are going to have a positive impact on how the game performs on several pc configurations. If you want to read the full patch notes, make sure to go to the game’s Steam page, thee you will find everything you need.

Unturned is available now on PC, PlayStation 4, and Xbox One.


Attack of the Fanboy is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author