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Warzone stadium

Warzone Update September 15 Patch Notes: Krig and Stoner Nerfs

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An update has been released for Call of Duty: Modern Warfare and here’s the full list of changes and fixes added with this patch. Since the release of Season 5 Reloaded, there have been numerous different issues with the gameplay. Aside from basic bug fixes, there have been tons of issues to the way some of the guns have been functioning as well. Luckily, this patch will fix up a ton of balancing issues and fix the damage inconsistencies that have plagued a large amount of guns lately. In particular, the Krig and Stoner guns are getting a bit of a makeover here, so be prepared for some big changes to how each gun will feel from here out. Here’s everything new with Call of Duty: Warzone’s latest update.

Call Of Duty: Warzone September 15th Patch Notes

General

  • Increased the drop rate of the Cane (BOCW) “Lost Lion” Blueprint in Red Door rooms in the Plunder mode.
  • Fixed a visual issue with the Calling Card awarded for a certain easter egg. ;)
  • Fixed an issue causing Red Door rooms to misleadingly appear open if a Player dies inside one and redeploys after winning their Gulag match.
  • Fixed an issue causing the Auto Move Forward accessibility menu option to appear twice.
  • Fixed an issue preventing text from fitting properly within Menu elements in non-English languages.
  • Fixed an issue that was allowing Players to force Red Doors to remain open by using the Deployable Cover Field Upgrade.
  • Fixed an issue that was preventing some players from receiving rewards after completing a Contract in core BR.
  • Fixed an issue where clicking an MOTD would cause Players to be taken to the incorrect location within the Menus.
  • Fixed an issue where that same easter egg could not be interacted with.
  • Fixed an issue where the Swiss K31 (BOCW) Roman Standard Reticle was not center-aligned.
  • Fixed another issue causing the second Objective in Kitsune’s “Security Expert” Operator Mission to not track properly.
  • Fixed several issues related to the Tempered Perk.
  • Fixed the rarity label on various Blueprints and Charms.

Assault Rifles

AK-47 (BOCW)

  • Gun Kick adjusted

We are reassessing and polishing the Gun Kick of the AK-47 (BOCW) to behave more closely to other 7.62 caliber weaponry. 

FARA 83 (BOCW)

  • Maximum Damage decreased from 29 to 25
  • Minimum Damage decreased from 25 to 23
  • Head Multiplier increased from 1.35 to 1.56
  • Neck Multiplier increased from 1 to 1.2
  • Upper Torso Multiplier increased from 1 to 1.1

The FARA 83 (BOCW) is forgiving in addition to sporting a relatively fast and consistent Time-to-Kill at both of its Damage Ranges – which we feel is exacerbated by how easy it is to control. We are shifting some of the FARA 83’s (BOCW) power into Locational Multipliers and aligning its TTK values more closely with other Weapons that require a similar level of skill.

Krig 6 (BOCW)

  • Recoil increased
  • Neck Multiplier decreased from 1.3 to 1.1

The Krig 6 (BOCW) has dominated the scene for some time now and has continued to do so following our latest changes. We would like to take a moment to dissect why the Krig 6 (BOCW) has been so resilient. We believe there should be Weapons for players of all skill levels. In that regard, the Krig 6 is intended to be the entry-level long-range Assault Rifle — which we believe it is. These types of Weapons can become problematic when they are so easily controlled that their fastest theoretical Time-to-Kill values can reliably become their realistic TTK values, which is rarely the case. If that were always the case, the AK-47 (BOCW) and the XM4 (BOCW) would be the best Weapons bar none. Additionally, its generous Neck Multiplier created a scenario where its TTK could be reduced consistently and easily with a single bullet. We believe these changes will more firmly place the Krig 6 (BOCW) where it belongs in the path of Warzone Weapon mastery— a first or second stepping-stone.

QBZ-83 (BOCW)

  • Recoil increased slightly
  • Recoil Dampening enabled

We have a vision for where we would like the easiest-to-control, long-range Weapons to lie on the Time-to-Kill spectrum. We believe we are close, but not quite there. In the wake of these Weapons changes, the long-range engagement space may be succeeded by the QBZ-83 (BOCW). We will be monitoring its performance over the coming week to ensure its performance meets our expectations.

 

Submachine Guns

OTs 9 (BOCW)

  • Recoil increased slightly
  • Maximum Damage decreased from 34 to 31
  • Minimum Damage increased from 20 to 21
  • Headshot Multiplier increased from 1.35 to 1.52
  • Neck Multiplier decreased from 1.35 to 1

Part of what made the OTs 9 (BOCW) a powerhouse was how easily it could achieve its reduced Time-to-Kill speeds. With a shared Headshot and Neck Multiplier, headshots were nearly twice as easy to hit, making the OTs 9 (BOCW) remarkably forgiving for a Weapon with extraordinary TTK potential. These changes will require more precision to achieve its fastest TTKs. The OTs 9 (BOCW) will still be at the top of the mobility food chain, and will remain hardly bested in close-quarters engagements given a few well-placed shots.

TEC-9 (BOCW)

  • Maximum Damage decreased from 26 to 24
  • Minimum Damage decreased from 24 to 22
  • Neck Multiplier increased from 1 to 1.1

The TEC-9 (BOCW), like many other Weapons, had homogenized Locational Multipliers — which is an issue that tends to put balance in a precarious spot. This could often create a Time-to-Kill dichotomy where the Weapon would either too easily achieve fast TTKs or be largely inviable. This is not a particularly interesting design space for Weapons to exist in as we feel they do not adequately reward precision. We found a 540ms TTK a tad fast for no more than Torso shots, especially given its Rate of Fire.

 

Light Machine Guns

Light Machine Gun Alpha (BOCW)

  • Recoil adjusted
  • Gun Kick adjusted
  • Raise Interrupt Time increased from .8 to 1 second

The Light Machine Gun Alpha (BOCW) has many desirable traits. Its Recoil, Gun Kick, and Handling were more what one might expect from a 5.56 Assault Rifle rather than a Light Machine Gun. These added LMG downsides will have players thinking twice about bringing an LMG to an AR fight.

Tactical Rifles

  • Tactical Rifle Charlie (BOCW)
  • Recoil decreased slightly

An overarching goal for us has been to bring all Weapons to viability. While burst Weapons may not be for everyone, we feel it is important that we support and cultivate a wide variety of playstyles and skill levels across all Warzone modes. With this reduction to Recoil and a slight boost to Rate of Fire on its barrels, we feel this burst Weapon will once again be in a viable state.

Barrels

  • Tactical Rifles
  • Tactical Rifle Charlie (BOCW)
  • 18″ Rapid Fire
  • Fire Rate increased from 5% to 6%
  • 17″ Titanium
  • Fire Rate increased from 7% to 8%
  • M16 (BOCW)
  • 3″ Rapid Fire
  • Fire Rate increased from 5% to 6%
  • 3″ Titanium
  • Fire Rate increased from 7% to 8%

As you can see here, a lot of fan-favorite guns are getting nerfed and adjusted in big ways and although the numbers seem small where percentages are concerned, they will certainly have a noticeable impact on the game. The Krig in particular has been an absolute force of nature in games recently, so hopefully, these fixes will make it feel fairer and not like the world-beater it’s been these days.

Call of Duty: Warzone is available now for PC, PS4, PS5, Xbox One, and Xbox Series X. For more information regarding this update, visit the official Call of Duty: Warzone site. 

 


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