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Diablo 3 Patch 2.2.0 Is Now Live On Consoles & PC, Removes Health Potion

by William Schwartz

Diablo3220

Fans have been eagerly awaiting the Diablo 3 Patch 2.2.0 for some time as it has been in PTR for a few weeks as we reported. Now the full Diablo 3 Patch 2.2.0 is available for public consumption but it seems that Blizzard made a few last-minute changes to the patch.

One major change that is apparent is that the game no longer features health potions, you will instead use a ‘Bottomless Health Potion’ that will refill your life for 60% health. It is pretty cool and all in all streamlined but some players may have enjoyed picking them up and having the tension of running out of health potions but now that will no longer exist as it just lasts forever in a sense. Below is a list of changes that the Diablo 3 Patch 2.2.0 adds to the game as found on the Diablo 3 blog. Check it out.

Highlights

  • Three new Treasure Goblins have made their way into the realm of Sanctuary. Riches await for those who can catch them!
  • When crafting gems and items, the entire quantity will now be crafted at once
  • You can now increase your Blood Shard cap by achieving a personal best in Solo Greater Rifts
  • Two new Legendary potions, two new Legendary gems, and dozens of new and revamped Legendary powers have been added
  • Several sets across all six classes have received significant improvements and new Barbarian, Demon Hunter, and Wizard sets have been added to the game

GENERAL

  • New Seasonal rewards have been added to the game, including two new transmogrification appearances, a new pennant, and a new portrait frame
  • Several improvements have been made to looting items in mass
    • Developer comments: This patch we took a hard look at our auto-pickup rules. We started by looking at an option to auto-pickup potions but as we discussed this further we realized it made more sense to just remove normal potions from the game completely. For crafting materials and gems we want to avoid simply having them auto-pickup but with the introduction of certain Treasure Goblin variants last patch the amount of clicking was excessive. We’ve implemented what we call “vacuum pickup” to alleviate how often you have to click to pick up a large quantity of items while maintaining some aspect of the physical pickup act.
    • Regular health potions have been removed from the game
      • The health potion slot on the action bar is now a Bottomless Heath Potion that will heal you for 60% of your maximum Life
      • The functionality of Legendary potions is unchanged
    • Looting a crafting material will now also pick up all other materials of the same type within 20 yards
    • Looting a gem will now also pick up all other gems within 20 yards
  • A Wardrobe has been added to the town in each act next to Myriam the Mystic
    • Clicking on the Wardrobe will open a new cosmetic window in which players can manage any wings, pets, pennants, and portrait frames unlocked on their account

CLASSES

  • Developer comments:
    • Every class has received a few changes this patch. Many of these changes are aimed at creating synergy with new Set and Legendary items or supporting revisions to existing Set items.
  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune – Rolling Thunder
          • Should now more reliably hit nearby enemies in front of the Barbarian
      • Rend
        • Skill Rune – Mutilate
          • Bug Fixes
            • Fixed an issue preventing this rune from increasing the damage of itself
      • Whirlwind
        • Radius increased from 8 to 9 yards
        • Can now be cast sooner after using another skill
        • Skill Rune – Dust Devils
          • Dust Devil spawn rate now scales with your Attack Speed
          • Dust Devils now travel in a more predictable path
    • Passive Skills
      • Nerves of Steel
        • Has been redesigned
          • Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
            • This effect may only occur once every 60 seconds
  • Crusader
    • Active Skills
      • Laws of Hope
        • Active effect duration increased from 3 to 5 seconds
        • Skill Rune – Stop Time
          • Has been removed
          • Replaced with:
            • Promise of Faith
              • Empowering the Law also reduces non-physical damage taken by 25%
      • Punish
        • Skill Rune – Celerity
          • Proc coefficient increased
        • Skill Rune – Fury
          • Proc coefficient increased
        • Skill Rune – Rebirth
          • Proc coefficient increased
        • Skill Rune – Roar
          • Proc coefficient increased
  • Demon Hunter
    • Active Skills
      • Rain of Vengeance
        • Skill Rune – Anathema
          • Duration reduced from 5 to 2 seconds
            • Note: Total damage dealt is unchanged
          • This rune should now begin dealing damage more quickly
        • Skill Rune – Flying Strike
          • Duration reduced from 5 to 4 seconds
            • Note: Total damage dealt is unchanged
        • Skill Rune – Stampede
          • Duration reduced from 6 to 3 seconds
            • Note: Total damage dealt is unchanged
      • Sentry
        • Now displays a buff icon indicating how many Sentries you have active
      • Smoke Screen
        • Cooldown reduced from 3 to 1.5 seconds
        • This ability does not start its cooldown until after its effects expire
        • Skill Rune – Vanishing Powder
          • Cooldown reduced from 8 to 6 seconds
      • Strafe
        • Can now be cast sooner after using another skill
  • Monk
    • Active Skills
      • Dashing Strike
        • Dashing Strike will now complete its animation more quickly
        • Bug Fixes
          • Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance
      • Deadly Reach
        • Skill Rune – Piercing Trident
          • Bug fixes
            • Fixed an issue that prevented the third hit from always knocking enemies up in the air
      • Mystic Ally
        • Now has the same attack speed as you do
      • Tempest Rush
        • Can now be cast sooner after using another skill
      • Serenity
        • Cooldown reduced from 20 to 16 seconds
        • This ability does not start its cooldown until after its effects expire
    • Passive Skills
      • Near Death Experience
        • Has been redesigned
          • When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
            • This effect may occur once every 60 seconds
      • Seize the Initiative
        • Bug fixes
          • Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 75% Life
  • Witch Doctor
    • Active Skills
      • Fetish Army
        • Skill Rune – Fetish Ambush
          • Weapon damage dealt by each Fetish when it is summoned increased from 250% to 680%
      • Haunt
        • Skill Rune – Consuming Spirit
          • Life per second increased from 2682 to 4291
          • Damage type changed from Cold to Fire
        • Skill Rune – Poisoned Spirit
          • Bug Fixes
            • Fixed an issue that prevented this rune from increasing the damage of itself
      • Hex
        • Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy
        • Increased the maximum range for both Hexing enemies and healing friendlies
        • Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
        • Duration for which enemies can be Hexed reduced from 4 to 3 seconds
      • Plague of Toads
        • Skill Rune – Rain of Toads
          • Proc coefficient has been reduced
      • Spirit Walk
        • Cooldown reduced from 15 to 12 seconds
        • This ability does not start its cooldown until after its effects expire
      • Soul Harvest
        • Intelligence bonus granted by each enemy harvested increased from 2% to 3%
        • Skill Rune – Languish
          • Has been redesigned
            • Now increases your Armor by 30% and reduces enemy movement speed by 80%
      • Summon Zombie Dogs
        • Skill Rune – Final Gift
          • Has been removed
          • Replaced with Chilled to the Bone
            • Enemies hit or hit by Zombie Dogs are Chilled for 3 seconds and take 15% increased damage from all sources
    • Passive Skills
      • Fetish Sycophants
        • Proc chance increased from 10% to 15%
        • Fetish Sycophants damage is now increased by your highest elemental damage type at the time of summoning
  • Wizard
    • Active Skills
      • Slow Time
        • Is now cast at your target location, up to 60 yards away
        • Skill Rune – Time and Space
          • Has been removed
          • Replaced with Exhaustion
            • Enemies caught inside Slow Time deal 25% less damage
        • Skill Rune – Time Warp
          • Damage bonus increased from 10% to 15%
    • Passive Skills
      • Arcane Dynamo
        • Bug Fixes
          • Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
          • Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC

More additions made via Diablo 3 Patch 2.2.0 can be found on the official blog. Be sure to download it now on PlayStation 4, Xbox One and PC.

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