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More Kratos Features From Mortal Kombat 9

by William Schwartz

Kratos-MK9

Kratos in Mortal Kombat is turning out to be one of the best video game crossovers in recent memory after viewing the trailer for the upcoming fighter.  Kratos just fits perfectly into that world, and now as the days get closer to the game’s release, new details are arriving about the God of War’s inclusion in the PlayStation version of the game. Its noticeable how authentic the inclusion of Kratos looks into the game, and it’s something that the developer attribute because of SSM’s insistance on ‘respecting the character’.  This means that they used Kratos’ character model from the God of War game so what you see on screen is Kratos, and not NetherRealms version of the iconic character.

Also revealed were some of the things that fans have been wondering about the inclusion.  Ed Boon announced that Kratos has his own ending in the game the developer explains:

Yes, Kratos has an ending. But there’s a catch. “From the start, we decided we wouldn’t put him into the Story and have him interacting with Scorpion or things like that,” Boon explained. But when you conquer the Arcade ladder, you’ll get your just desserts. “We do explain what happens when Kratos wins the tournament,” Boon hinted, describing the endings as “a lot more elaborate” than in prior games.

On Kratos’ Fatality:

Yes, Kratos has a fatality. No, we’re not going to spoil it here. “We had 10 fatality ideas we wanted to do,” Boon teased. “But the final versions are in line with all the crazy deaths you’ve seen in God of War over the years.” Boon hinted that Netherrealm Studios is making creative use of Kratos’ weapons in designing his kills, adding, “It’s probably over the top, but we’ve always been over the top.”

On Kratos’ own Stage:

Yes, Kratos has a stage. And yes, it has a stage fatality. “It has the best stage fatality we’ve put into any Mortal Kombat game ever,” Boon said excitedly without further elaboration. The stage itself was inspired by the end of God of War III, when Kratos battles Zeus in the Chamber of Flame. “That fight had an almost fighting-game mechanic,” Boon said, “so when we saw that we thought, “It’s writing itself!”

On the Balance of Kratos:

Yes, Kratos is being carefully balanced. How do you balance a character who is practically omnipotent? Not an easy question. “Kratos is interesting because his God of War fighting style is so long range – it’s designed for crowds,” Boon said. That approach won’t necessarily fly in a one-on-one fighting game, so Mortal Kombat emphasizes Kratos’ close-range brute strength and reserves the long-ranged attacks for special moves. “Anyone who loved MKII or MK3, which are particulatly combo-centric, are going to be happy with Kratos.”

On Kratos’ Weapons

Yes, Kratos uses multiple weapons. “He has more weapons in this game than any of our other characters by a factor of two,” Boon confirmed. We spotted the Bow, Cestus, Blade of Olympus, Icarus Wings, Helios head and, of course, the Blade of Chaos.

Kratos in Test Your Might

No, Kratos won’t participate in Test Your Might. “We’re not too shy about putting our Mortal Kombat characters in silly situations,” Boon said. “There’s just no humorous side to Kratos,” Boon said. “You’re not going to see Kratos do a Friendship … we kept him out of those situations out of respect.”

Source: PlayStation Blog

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