Yesterday Phil Spencer revealed that the newly released SDK for Xbox One would yield better performance for games on the console. It seems that the performance boost is a result of the mandatory Kinect functionality taxing the Xbox One’s GPU bandwidth.
Developers now have more GPU bandwidth to work with
“The additional resources allow access to up to 10 per cent additional GPU performance,” according to a statement from Microsoft. The June update to the SDK that Spencer mentioned in his remarks are tied directly to the bandwidth that had been previously earmarked for Kinect.
“How developers choose to access the extra GPU performance for their games will be up to them,” says Microsoft.
Freeing up an additional 10% of the GPU bandwidth is great news for Xbox One owners. Developers who have no plans to integrate Kinect functionality into their games will likely make use of every last bit of it.