PlatinumGames and Nintendo have now described what it is like developing the recently announced Star Fox Zero game for the Wii U console.
Wired (via Nintendo Everything) interviewed PlatinumGames’ Yusuke Hashimoto on what he felt when he had to team up with with Nintendo to help make Star Fox Zero. They also interviewed Nintendo’s Yugo Hayashi on working with Shigeru Miyamoto too.
For Hashimoto, he said this is the first time he’d ever done a “collaborative design” like this. He said collaborating with Nintendo has allowed them to develop the game at a much faster rate. This could be a reason why Star Fox Zero will be out later this year in lieu of releasing in 2016.
Hayashi on the other hand thinks it’s fun working on the game with both Yusuke Hashimoto and Shigeru Miyamoto. Although Hayashi admits he gets a bit nervous working with the legendary Miyamoto. He feels you need to come up with a good answer if he shows you a new idea.
Hashimoto also said Star Fox Zero makes good use of the Wii U’s GamePad. He feels this game will utilize the GamePad in a more innovative way compared to other Wii U titles. He also said he didn’t want to make this game “simple“. He wants the game to be challenging for many different people.
Hayashi also confirmed that when the Arwing transforms, it’s supposed to be a dinosaur and not a chicken. Many people thought it was a chicken when the first E3 trailer dropped a few weeks ago.