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‘This is Metal Gear Solid V: The Phantom Pain’ – General Thoughts on Kojima’s Masterpiece

by Kyle Hanson


Hopefully by now you’ve read our full review of Metal Gear Solid V: The Phantom Pain. Perhaps you’ve even bought it yourself and found the joy one can gain by fultoning out enemies, storming a Russian base, and the many other things players can do in the game. We’ve all certainly been having fun with the game, so Will and I sat down to discuss our thoughts in a more broad and overall sort of way.

Will did our initial review, giving the game a perfect five out of five stars, saying “Metal Gear Solid V: The Phantom Pain will go down as the best-looking, best-playing, and most ambitious game in the series.” This is all, without a doubt, completely true.

However, after my ten plus hours with the game I had a few issues that I wanted to discuss. Mainly the seeming lack of a coherent story, and the possibility that the open-world nature of the game might do more harm than good.

Overall I think the open style of gameplay is a plus, but I certainly yearn for the more streamlined experience of MGS past. Losing it is unfortunate, but when it gives you such a dynamic experience it feels worth the sacrifice in the end.

Check out the video and let us know if you agree or disagree, and please forgive my terrible stealthing.

This is Metal Gear Solid V: The Phantom Pain

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